Every hero has different strengths and weaknesses in the Facebook game Marvel: Avengers Alliance. Depending on the types of enemies you are facing, one of these strengths that you may need in your heroes is the ability to deal high damage to multiple enemies at once. Plenty of heroes can attack multiple enemies, but fewer are good at dealing high damage at the same time. The following are the top five best multiple target damage heroes in Marvel: Avengers Alliance.
5. Punisher – Punisher does not set himself up well to deal high damage to multiple targets, but he can be set up by allies. His Battle Van attack can be used every other round and has the Paragon Exploiter special ability. If you have a different ally who can apply Pressure Points to enemies, like Havok, this attack can deal remarkably high damage. Very few high damage area attacks have any type of exploitation, which means this attack has higher potential than many of the more consistent attacks later in this list. One other thing to keep in mind is that every class version of Punisher has Battle Van so you can deal some extra damage with it by choosing the correct counter class to the enemies you are attacking.
4. Hercules – Hercules is not quite as good at dealing damage to multiple targets as he is at dealing damage to single targets for two reasons. First, in order to set up his high damage attack, he needs to have strengthened, agile, fortified, and focused buffs on him. If he tries to put these on himself, he either needs the right empowered ISO and help from an enemy or he needs to use Column Down. Once he uses this attack it will be another three rounds before he can make another area attack. You can use Heimdall or another hero that can buff him to make this process easier, but he can still only deal one massive damage attack every three rounds. On the rounds that he can use Column Down, it deals high catastrophic damage which can one shot most normal enemies, especially on a critical hit.
3. Thor – Without any special ISOs or alternate costumes, Thor can deal a massive catastrophic area attack on the second round of combat which will normally deal roughly the same damage as Hercules can deal with a fully empowered Column Down. Just due to how much easier this attack is to set up, Summon Thunder is the better attack. If you happen to have certain ISOs or alternate costumes, it is possible for this attack to deal even more damage and possibly activate a cascading static charge. While Summon Thunder doesn’t have a cooldown, without stacks of Might of Mjolnir, the attack deals only modest damage, so it effectively has a two to three round cooldown after use.
2. Magneto – Magneto’s ability to deal massive area damage is a little bit conditional, but it is a condition which comes up regularly. In order to deal maximum damage with Graviton Well, your enemies need to be magnetized. On average, most enemies will be magnetized at all times because most enemies in the game are equipped with metal. Against a magnetized enemy this catastrophic attack deals extra damage and always scores a critical hit. That assured critical hit, usually on the first round of combat is what makes it such a good multi-target attack. Even better, this attack can be used every other round, which means it is available more quickly than Column Down.
1. Iron Patriot – No hero even comes close to dealing as high multiple target damage as Iron Patriot does, and he deals it in the first round of combat, without fail. First you use Full Overcharge as a quick action to make all attack automatically score critical hits this round and to gain three stacks of Charged Capacitors. This set you up to use 21-Gun Salute, which will score three critical hits in a row and apply three stacks of radiation exposure on all enemies. For most enemies in the game, the three hits are enough to defeat and the three stacks of ongoing damage will finish off most enemies that survive the initial onslaught. The rare enemy that survives all of that is still likely to be at about 20% health or lower.