Titanfall is the innovative first person shooter that recently came out on the market for PC, X-Box 360 and X-Box One. In the game you parkous through, around and on top of buildings and other structures and can control massive Titans with powerful abilities, such as my favorite, the Cluster Missile.
Many people argue that it’s the best Titan Ordnance available, and they’re pretty much right. The pros heavily outweigh the cons of the ordnance.
The definition of the Cluster Missile in the game description is as follows:
“The Cluster Missile pod fires a missile which, on impact, deploys a shower of secondary explosive charges that continue to explode and saturate an area for a considerable time.”
Aggressive Push Against Enemy Titans
Players can use the Cluster Missile in an aggressive manner, meaning they get up close, push hard, punch and so on. This is a good idea (Keep moving around, of course) since the Cluster Missile is inaccurate. Even the Rocket Salvo goes straight, but the Cluster Missile’s initial missile corkscrews towards your enemies. If an enemy Titan is too far, your odds of hitting them or considerably lower, which is why many people favor the lock-on missiles available. However, due to the damage that the Cluster Missile does if it hits, it’s worth it.
Flushing Out Campers
My favorite aspect of the Cluster Missile is that it’s great for flushing out campers on the ground and in buildings. See a guy in a window that just ran back? A quick Cluster Missile will light up an entire room. I’ve gotten numerous multiple person kills with it. The Rocket Salvo is your other option for this, but the secondary explosions from the Cluster Missile are too good to pass up.
Anti-Rodeo In Desperate Times
There are times when I’ve been getting attacked up a couple of Pilots — one being on my back. Shooting a Cluster Missile at a close wall or structure and backing up into the secondary explosions is one way to get enemy Pilots off of your back. You *WILL* take damage, which is why this should only be used in desperate times. The reason I bring being attacked by two Pilots is because this tactic allows you to shoot at another target while the secondary explosions from the Cluster Missile take care of the enemy Pilot rodeoing you.
No matter what others may say, killing the Grunts and Specters is a great way to get your Titan quicker and gain an advantage over the enemy team. Having a free fire Ordnance (Compared to the lock-on only options) allow you to take our hordes of enemy AI so you don’t have to waste as much time shooting them individually.
Think Inside of the Box (Well, Bubble… Thing)
When an enemy Titan drops in, they start with a force field around their Titan. Everyone’s Titan does. However, what you can do is get inside of this bubble field (You will take some damage) and drop a Cluster Missile inside. What I like to do is dash in, drop an Electric Smoke and a quick Cluster Missile and dash out. This will make it so the enemy Titan starts out with some damage, giving you an edge when the Pilot comes to grab their Titan.
Personally, I use the “Fast Autoloader” kit, which reloads your Ordnance faster. This is important since the Cluster Missile, as I stated before, is practically the least accurate of any Ordnance (It’s primarily con). Regardless, having access to your Ordnance faster is just great overall.
Watch our for your own secondary explosions, as it *WILL* damage you, as I stated in the anti-rodeo tip in this article.