Attrition is one of the handful of game modes in the hot new first person shooter Titanfall. While many compare Attrition to the classic team deathmatch in other first person shooter games, it’s a bit more than that.
The goal is Attrition is for your team to hit the score limit — 300 — before the enemy team does. Killing enemy pilots, enemy computer characters and enemy Titans net you points towards your goal. If you lose, you have to get to the drop ship without dying.
While it may not seem as fun, kill those grunts! Grunts add up to a ton of points (Spectres included). Having so many of these kills, as a team especially, can easily turn the tide of a game. This is also great because in regular team deathmatch games if you have one or two bad team members, your team can stand no chance. But now those novice players can help do their part by taking out these grunts and accumulate points for the team.
The best way to take them out quickly and efficiently is with a grenade. Quick, easy, boom! In a Titan, save your heavy artillery and ammo – run the grunts over if you can.
Hint: Using the Tier 2 Kit “Minion Finder” allows you to find the enemy A.I. with ease by showing them on your mini map.
Getting a Titan and utilizing it in this game mode is especially important, given the fact that you can do that much more with a Titan than a Pilot. You can run through grunts with ease and pick apart a Pilot with the pull of your trigger. The best way to keep your Titans afloat, in my opinion, is to work in teams or at least two. Watch each others backs, rip apart enemy Titans and look out for enemy A.I. that you can squash and add to the score of your team.
Learn The Flow
Game modes have different flows from one another. For example, Hardpoint Domination has obvious hot spots — the capture points being the hottest of the zones. But in Attrition there is no specific objective points… They’re everywhere! Learn where the grunts generally congregate and learn the hot spots of each map and use that to your advantage.
Camo is the Way to Go
Ok, cheesy subject title, but it’s true. Every Pilot starts out with Camo, to USE IT! When you use it you’re invisible to enemy TItans and can are hard to be seen by enemy Pilots. However, your thrusters from your jet pack can be seen, so keep that in mind.
If your team lost and you’re waiting for the drop ship, I heavily recommend that you seek refuge in a small corner and use the Cloak ability as much as you can. Most players are in such a rush that they’ll look over you initially if you’re hidden in an unusual spot. Then once the drop ship arrives use it again and hop right in.
Hint: Using the Tier 1 Kit “Power Cell” allows your Cloak ability to recharge faster.
Turrets Are Your Friends
I see many people overlook the turrets in this game. While they aren’t the greatest (I think they’re actually quite balanced), they can serve a pivotal role in a game. Hack these turrets and they’ll fight for you. I’ve had it come down to the wire before in a Titan versus Titan battle, and what has saved me a handful of times is a turret. Plus, you get experience points for hacking them. Just be careful, because a lot of the hacking terminals are out in the open, leaving you defenseless. To help combat that slightly, I suggest using the Cloak ability so an enemy may overlook you while you’re hacking it.
Hint: Using the Tier 2 Kit “The ‘Icepick'” increases your hacking speed of turrets and Spectres alike.
Silence Is a Blessing
It’s the small things in life sometimes, and using a silencer in Attrition is no different! While it may seem obvious since it doesn’t show you on the mini map, this is even more important in Attrition. Why? Well, you generally know where the enemy will spawn in a game mode like Hardpoint Domination, but in Attrition you can spawn anywhere, so an enemy may be close without you knowing. Without using a silencer you’re giving away your precious position to enemy players. In a fast-paced game such as this where an enemy Titan or Pilot can close the gap between you and them rapidly, I highly suggest using a silencer to stay off the map. There is a small reduction in damage and range, but it’s not really noticeable.