Familiars are essential to your quest in the PS3 game Ni No Kuni: Wrath of the White Witch. The right familiars can effectively be your sword, your shield, and even you magic. Each familiar genus offers different advantages and the specific creature type has set tricks and abilities. The Vermes genus comes in five different variations. Vermes are resistant to poison, which helps keep your spell caster alive and should make them a preferred choice, especially in the early game. Oliver is the most compatible with this genus and Vermes prefer sundaes over all other treats. The following guide to Vermes familiars in Ni No Kuni: Wrath of the White Witch will help you determine which is best for your team.
Bumblers – Bumblers have a number of advantages, but not a single one makes up for the massive flaw of Bumblers. They have a woefully low stamina, which means they can only stay in battle for a short duration. Unless you have no other option, it isn’t worth using a familiar that you constantly have to pull back. If Bumblers had a particularly unique or powerful trick, it might be worth using one sparingly, but Oliver is simply a better spell caster and has comparable spells to the tricks of any Bumbler.
Snappers – A sky high defense and a low attack stat is only really useful if a familiar also has the ability to draw enemy attention. But, unfortunately, Snappers have absolutely no tanking tricks. The one major advantage to this familiar is that it can cast Bracer, thus raising the defense of your other familiars and characters. You may want to start some hard fights by putting this familiar out and using Bracer while the Snapper easily absorbs any enemy hits. Once you have buffed the defense of an offensive familiar, then that familiar can safely march into combat. With three familiar spots, it is actually reasonable to keep a familiar around for the sole purpose of this kind of buffing, especially once you upgrade it to a Claptrap and it also gains healing tricks and a trick to strip attack from an enemy.
Salamanders – Salamanders are excellent for defeating enemy spell casters. They have massive magic defense, a slightly above average attack, and high speed. Evasion and defense are also high, if there are also enemies about that attack normally. Effectively, all Salamanders are above average in combat and just happen to be amazing when fighting casters. This makes them a good choice for general combat. There is one major downside to a Salamander. The second stage, the Slamander, grows more slowly than the first stage and both final stages grow very slowly at first, only coming into their own as they approach level 99. Still, you should try to be constantly be giving experience to one because it becomes very good at the end of the game.
Oroboros – A lower than average stamina is actually not too much of a flaw for an Oroboros, because the main use of this familiar type is to cast a single spell and then go back to the reserves. Magic attack and evasion are the only notable stats of an Oroboros, so there is no good reason to keep it out for prolonged battles. The major flaw of this type of familiar is that you have no real interest in the first two stages. It doesn’t cast spells notably better than Oliver. Instead, better to acquire an Obscuroboros or Fluoroboros when you finally reach an area when they appear, the former if you want dark attack spells and the latter if you want healing and resurrection abilities.
Spiders – For every advantage that a Spider has, and Spiders have many, there is some flaw that Spiders have that all but negates that advantage. For example, Spiders have excellent attack, defense, and magic defense and can Psyche Up. Unfortunately, Spiders have an absolutely terrible accuracy. Unless you devote all of your stat boosts to accuracy, an Incy, Wincy, Web Master, or Weaver Diva is likely to miss more than it hits. The Wincy and both upgrades also have the hard to acquire Tricksy Nixy trick, but this is all but negated by a very low magic attack stat. Again, if you focus all of your boosts towards magic attack you can make this useful, but that is simply too much work. Unless you have no other options, you should generally avoid using Spiders.