A common mechanic in tactical role playing games is the ability to recruit monsters to your party. Final Fantasy Tactics is no exception to this rule. Surprisingly, Dragons are not particularly useful monster allies in Final Fantasy Tactics. They have incredible prowess, as you would expect, and a high movement rate, but neither benefit is particularly impressive at the point in the game when you encounter them. The following guide to Dragons in Final Fantasy Tactics will help you optimally use this monster in your party.
Acquire – You can acquire a Dragon in Lenalia Plateau.
Innate Ability: Counter (All) – All monsters have the ability to counterattack. The Dragon counter attack damage is incredibly high, especially if the Dragon has a high Brave. If you do use a Dragon, you should increase it to maximum Brave as quickly as possible.
Innate Ability: Can’t Enter Water (All) – Dragons can never enter water. Because they have a good movement rate, this penalty isn’t crippling, but you should avoid bringing a Dragon to a map that has a large amount of water in it.
Special Ability: Dash (All) – Dash is the basic attack of the Dragon. It works like almost every other monster basic attack in the game. Since a Dragon has high physical attack, the damage of the attack is high.
Special Ability: Tail Swing (Basic Dragon w/ Monster Skill) – Assuming your Dragon has maxed out Brave, which it should, the damage from this attack ranges from pitiful to barely reasonable and is probably always lower than the damage of Dash. That is terrible since it has the exact same range as Dash. You should never use Tail Swing.
Special Ability: Ice Bracelet (Blue Dragon) – Ice Bracelet affects two squares in a direct line from the Blue Dragon. It deals low ice damage to all creatures in those two squares. The main reasons to use this ability are to affect multiple enemies, take advantage of ice vulnerability, or to attack magic evasion instead of physical evasion. If you can take advantage of at least two of those benefits at once, the attack is generally optimal to use.
Special Ability: Thnder Brcelet (Blue Dragon w/ Monster Skill, Red Dragon) – This skill is identical to Ice Bracelet except that it deals lightning damage. The only reason to use it instead of Ice Bracelet is if an enemy you are attacking is weak to lightning or strong against ice.
Special Ability: Fire Bracelet (Red Dragon w/ Monster Skill) – Fire Bracelet is also identical to Ice Bracelet except that it deals fire damage. The reasons to use it instead of your other option are also the same.
Strategy – The added flexibility of elemental damage on a creature that is effectively just a human warrior is nice, but not exceptional. It is quite easy to mix and match jobs to give your warriors elemental attack options or simply to equip elemental blades and use the Equip Change special ability to swap as needed. Compared to most other monsters, Dragons are actually pretty exceptional because they have no elemental weaknesses, but this is not a good enough benefit to justify using a Dragon in combat. If you like using monsters, the Dragon is fast and deals high damage, so it makes for a good front line attacker, but that is pretty much the best that can be said about this monster.