Ever since they were first released in chapter 1 of season 2 of Marvel: Avengers Alliance, heroic battles have gotten increasingly more difficult. A few easy ones occasionally fall through the cracks, but the majority of these battles now require high level heroes, with good ISO selection, preferably in an alternate costume, and then still usually require a bit of luck. The heroic battles in chapter 4 are no exception. These are some of the hardest fights in the game and only a sound strategy, luck, and persistence can win out. The following strategy guide will help limit your frustration in tackling the heroic battles in chapter 4 of season 2 of Marvel: Avengers Alliance.
Emma Frost & Magneto vs. Mystique & Blob – First, to allay any concerns, you only need Emma Frost to participate in this battle. If you possess her, Magneto will join as a free character with all skills. Still, if you have both characters, it is better, because you can put ISOs on Magneto. The difficulty to this battle is that Blob can’t be defeated unless Mystique is defeated and is automatically defeated when she is. The trick to this battle is that Blob will attack Mystique if you hit him with Emma’s Psychic Tap power. Unless you happen to have the infiltrator version of Phoenix Five Emma Frost, both your characters are tacticians, which means Mystique will be dealing increased damage and counterattacking the entire fight. This makes damaging Mystique quickly a priority. Use Psychic Tap on her first thing and have Magneto use Magnetic Field. This sets Emma up to get a second turn during the first or second round. Use that extra attack to use Psychic Tap on Blob. Once you do that, he will stop protecting Mystique and occasionally attack her. Magneto should get one attack before he is defeated. Use Heavy Metal and hope to stun Mystique. After that just use psychic attacks with Emma use Psychic Tap whenever Mystique is vulnerable. Magneto will fall, but you should win as long as Emma is at least level 9.
Hulk vs. Abomination – The first rule of this fight is that you cannot use a scrapper version of hulk. Beyond that, if you have the World War Hulk or Grey Hulk costume, use one of those costumes. They make the fight a lot easier. If you don’t, put a lot of evasion on Hulk. Near the start of the fight, you will have to choose between Hulk or Banner. Either option can win, so there is no right answer, but the Hulk option is a little more straight forward. Use Thunder Clap right off the bat to remove Abomination’s regeneration. After that you should be able to either pound away with Hulk Smash or build up hulk ups with Rage Punch and then finish with Hulk Smash. This fight is swingy and it will probably take you a few tries. If you are having difficulty, buy the relentless EISO to make Hulk immune to stun.
Sif vs. Enchantress – Despite the fact that you have a scrapper and your opponent is an infiltrator, this is the hardest heroic battle of the chapter. Enchantress is immune to bleeding and, as her first action of the battle, puts winded on Sif. Additionally, she uses an attack that can randomly apply one or more of bleeding, dark void, and ISO corruption, she attacks twice per turn, and every time she attacks she puts a stack of weaken resolve on you, decreasing your damage. Your only advantage is that you can rage after each round. When you do, you become a raging barbarian, gaining a miss chance on each attack for each stack of raging barbarian, but dealing highly increased damage on follow-up attacks. You need a lot of luck to win this battle. You need to act first, you need Enchantress to score few critical hits, you need her attack to apply very little ongoing effects, and you need raging barbarian to not force you to miss. If it looks like everything is going your way, open the battle with Inspire Courage and then attack every round with Leaping Slash. Unless you are heavily ISO’d for attack, you will need to rage every round. If you are well ISO’d for attack, you can afford to skip the first round, but probably not the second. Sif’s alternate costume makes this battle a lot easier because all of your attacks will be critical hits.
Colossus, Cyclops, & Storm vs. Dragoness, Toad, & Avalanche – This battle is interesting because Toad will defend against all single target attacks and all three characters will gain an extra action (for a total of three) almost every turn. Alternate costumes help a lot in this battle. Blaster Cyclops and scrapper colossus reduce the difficulty significantly, but even without that, you have a fighting chance. To open the fight, Colossus needs to use Steel Curtain, Storm needs to use Protective Shroud, and Cyclops needs to use Evasive Maneuvers followed by Exploit Weakness on Toad. With any luck Dragoness with her area attack and all three of your characters will counter attack her for major damage. From there, focus on Toad quickly to try to even the odds a little. If at all possible, you want to defeat two enemies at the same time because when Toad falls, both enemies will follow-up on each others attacks. Blizzard, Tornado, and Mega Optic blast are all useful for this. Have Colossus expose enemies with Steel Fists. Turn order is very significant in this fight, but assuming you get a little luck in that department, you should be able to win as long as your heroes have an average level of about 8 or 9.
Captain Britain vs. Crimson Cowl – This fight is actually quite easy unless you are very unlucky, assuming Captain Britain is at least level 9 and has a good ISO spread. Start the fight by using Right is Might on the blaster minion. The reduced damage and accuracy will help you survive its attacks. Follow up the next round with Britannic. If you are lucky, this will earn you two more stacks of roar of valor, though you only need one. Hit Crimson Cowl with Save the Queen. Assuming you have a stack of roar of valor left, hit her again the next round and you will defeat her. If you don’t, refocus your attacks on the scrapper minion. As soon as you get a stack of roar of valor, hit Crimson Cowl with Save the Queen again. The scrapper minion is pretty much no threat at that point. The only real danger in this fight is bleeding damage. Put some evasion ISOs on Britain to try to avoid those attacks.
Mockingbird vs. Baron Zemo – This fight is slightly complicated because the minions that fight besides Zemo will protect him. Despite this, a high level Mockingbird with good ISOs should win about half the time. Use Critical Intel and Twin Strike on the minion from the start of the battle. If Tactical Insight activates, finish him off with Mocking Blow. The next two minions both protect, though the tactician only does it for one round. If you are lucky, the tactician will act next and attack you twice, turning you into an infiltrator and giving you combat reflexes. You want to attack whichever minion is about to go next, though remember to actually target the other one because they will defend each other. Once you gain combat reflexes you can ignore the defender and attack Zemo directly. If he hits you with the Baron’s Mark, just recharge a turn, rather than attacking, unless you have combat reflexes. His minions will probably fall to counter attacks before he falls, but he is quick to defeat if you get lucky with pressure point on Twin Strike.