Boss battles are valuable in the Facebook game Marvel: Avengers Alliance, because they can potentially drop command points and top tier agent gear. In the early portion of the game, boss battles vary in difficulty depending on your limited stable of heroes and equipment you have acquired. The following guide will help you navigate the early boss battles in season 1 chapter 2 of Marvel: Avengers Alliance.
Mission 1 – Hammerhead / Sandman – Batstone 2.357 Minigun – At this point in the game She-Hulk is a beast, even if she quickly becomes nearly useless later in the game. She can open up by attacking twice and becomes enraged against two of the enemies present. Pound on that hitman as fast as possible to take him out of the equation. Additionally, bring along Iron Man and equip your agent with a bruiser outfit. Have each hero focus on the class they fight best. Sandman can be a little frustrating due to his ability to avoid attacks, which means he will probably be the last man standing. You may need to resort to a little healing, but most of the time you will tear through these enemies like they are made of tissue paper. The minigun is pretty good, but if you already have a weapon that attacks all enemies, it isn’t worth your time to repeat this fight.
Mission 2 – Vulture / Crimson Dynamo – Third Law Nullifier – Spider-Man is no Black Widow. In fact, bring along Black Widow because she should be one of your best characters at this point and there are no scrapper in the fight. Equip your agent as a tactician and use at least one support item, assuming you have one. Vulture should fall easily, though you may be forced to use items to stop bleeding. While you were fighting Vulture, the other enemies should have been getting hit with counterattacks. At this point, finish off whichever one is weakest and then take out the other. This isn’t too hard a fight. But, while it is easy, it isn’t worth repeating. The nullifier just isn’t a very valuable piece of equipment.
Mission 3 – Bullseye / Hand Ninja – Assault Shotgun – Despite having three waves, this is a surprisingly easy fight. Daredevil will have at least one infiltrator to attack in every round, which means he will constantly get follow-up attacks. Your other two characters should be a scrapper and an infiltrator or two infiltrators. Both are roughly equally effective. The only real danger is that Bullseye never misses. Take him out quickly and, if you have a way to weaken him, do it as quickly as possible. The assault shotgun is an amazing piece of equipment that you really want. You should keep repeating this battle until you get it.
Mission 3 Epic – Elektra – Grecian Sai – The designers couldn’t have made this first epic boss battle any easier if they tried. Daredevil can simply defeat Elektra in a one on one battle, due to the fact that he makes follow-up attacks against her and applies can debuff her with his attacks. If you bring bruisers as your other two characters, you will have the edge against her minions. The Grecian sai is great because it is probably the first counterattacking equipment you will get in Marvel: Avengers Alliance. If you are farming the assault shotgun, you might as well do this battle until you get the sai, too.
Mission 4 – The Hood / Jack O’ Lantern – Tidal Fist – This battle is very, very hard, especially this early in the game. Jack has brutal powers that require you to recharge or take lots of damage and The Hood makes it painful to bring tacticians to the battle. You are probably best equipping your agent in a generalist suit and bring Iron Man along as your other hero. He will have an edge in the first wave and won’t be a hindrance in the second wave. Iron Fist should allow you to take out The Hood quickly, though that means keeping Jack around longer. You probably just need to accept that you will get a lower than average score on this battle and recharge as needed. The tidal fist is a high damage weapon, but this is a terrible battle to repeat. Hope you get it on the first run and then leave this battle behind until you have significantly outleveled it.
Mission 5 – Magneto / Mystique / Juggernaut – Offensive Accelerator – This is the first boss battle of the game that you can three-bird. If you try to, it is a very hard battle. Of course, if you don’t try to, it is also a hard battle. The main reason is that you are paired with Phoenix who is weak against Magneto. In fact, you are better off including Juggernaut in this battle just so she has someone to attack. You probably want to fight Mystique separately, though. That puts the class combinations much more in your favor. If you do fight all three, bring an infiltrator and a scrapper. The scrapper will be weak to Juggernaut, but strong to Mystique. Black Widow is still probably your best choice as infiltrator, so your agent is likely to be your scrapper. Focus your attacks on the appropriate counter class and hope for a little luck with the AI. Juggernaut or Mystique will almost certainly fall first. If the only enemy left is bad for one of your characters to attack, have that character use items for the rest of the fight. The Offensive Accelerator is really good and if you don’t already own it, you certainly want it.
Mission 6 – Crimson Dynamo / Sentinel Alpha Mk IV / Nimrod Series Mk IV – Uni-Pulse / EMP Blaster – Divide and conquer. As a group, these three are very hard. You need to defeat them in exactly the correct order or they will heal each other and you simply can’t win that way. This entire stage is optional, and blisteringly difficult, so there is no reason to make it harder. You are much better off fighting the mini-bosses separately from the boss. About the only really helpful decision you can make is to bring along any tacticians you have. If you have Cyclops, he is incredibly helpful. If you don’t, go with Hawkeye. The EMP Blaster is a truly exceptional piece of equipment that you will use for many more chapters and will make this particular mission about ten times easier. You really hope to get it on the first run through.