Boss battles are valuable in the Facebook game Marvel: Avengers Alliance, because they can potentially drop command points and top tier agent gear. The final chapter of season 1 of Marvel: Avengers Alliance is nothing but a series of boss battles. You can beat every mission, except for the premium mission, spending only 10 points of energy, if you are skilled enough. Each boss battle has three wave and between seven to nine bosses total. So, don’t expect any of them to be easy. The following guide will help you navigate the boss battles in season 1 chapter 12 of Marvel: Avengers Alliance.
Mission 1 – Loki / Destroyer / Wrecker / Piledriver / Bulldozer / Thunderball / Enchantress / Executioner – Required: Thor – Recommended: Havok – If you don’t own Havok, you should seriously consider fighting Thunderball separately. His damage output is over the top, especially when he gets a bonus action from attack a blaster. If you do are fighting him, he is your top priority. Piledriver and Bulldozer simply don’t have the same damage output. In the second wave, try to keep Executioner alive as long as possible. He is a source of enraged for Thor. Enchantress is just a nuisance and you want her gone as quickly as possible. The same strategy for wave 2 goes for wave 3. Let Wrecker live so Thor can build enraged. Havok should be able to take out Destroyer with a single Plasma Wave, though you may want to hold off a round just to use Plasma Spheres first. Your agent should be on healing and stamina recovery the entire fight.
Mission 2 – Baron Zemo / Moonstone / Grey Gargoyle / Boomerang / Power Armor / Bowman / Militant / Tactical Force / Hammer – Required: Captain America – Recommended: Elektra – The main reason to bring Elektra is to have a stealthy attack to slip by Militant and attack Bowman in the second wave. Captain America will spend the majority of the battle protecting and this battle is a lot easier if you have WWII Captain America. Just like the previous battle, your agent should be primarily a support role, except in the second wave where you want to attack with him to get rid of Power Armor and Militant as fast as possible. In the first wave, prioritize Grey Gargoyle. In the second wave, you will be limited by protection, so just attack whoever you can. Stealthy attacks are really important here. This is the least dangerous of the three waves, so make sure to fully heal during this wave. The enemies in the third wave deal a lot of damage. Keep your agent on full heal mode and let Captain America and Elektra do the work. Remove the Baron’s Mark when it is applied and you should deal plenty of counterattack damage.
Mission 2 Epic – Viper – Required: Captain America – Recommended: Daredevil – If you have any version of Captain America that isn’t a tactician, use it, especially if you have the scrapper variant of Captain Steve Rogers. Viper is flanked by two Power Armors in wave 1 and they will protect her from single target attacks. Have Daredevil, or any other scrapper with stealthy attacks, slip by them and attack her directly. Your agent should also be a scrapper using stealthy attacks or area attacks. If Captain America isn’t a tactician, this fight is very easy. If he is, make sure your agent has a weapon that can apply off-balance and use it as soon as the second armor falls. The second round is just Viper alone and is quite easy.
Mission 3 – Dormammu / The Hood / Jack O’ Lantern / Hammerhead / Madame Masque / Baron Mordo / Satana – Required: Dr. Strange – Recommended: Magik – Magik is perfect for this boss battle. The battle has two infiltrators, no bruisers, and one enemy that becomes phased. This battle gets even easier if you own the tactician variant of Dr. Strange. At that point you practically don’t need your agent. In the first wave, focus on Jack. He is the biggest threat by far. The Hood is easily dispatched once Jack falls. Madame Masque and Hammerhead is basically the easy wave designed to give you a breather. Masque is a nuisance if Strange is a blaster, but if he isn’t, just take this wave slowly and defensively. If he is, target her first and then heal up before finishing off Hammerhead. The final wave is the big challenge. Dormammu has a lot of health, so save him for last. Assuming you brought Magik, you should have saved up two soul charges before entering this wave. Spend them to use a fully powered Unleash Hell. This will give her close quarters combat and put ongoing damage on everyone. Have everyone else attack Mordo directly. When he phases, keep attacking with Magik, but switch to Satana with your other characters. If Strange is a tactician, have him heal, buff, or attack Dormammu. The moment Mordo drops, switch back to Satana. Dormammu is a pest, but once his lieutenants are gone, you can defeat him easily, especially if you save a fully empowered Unleash Hell to strip away his buffs when he applies them to himself.
Mission 4 – MODOK / Fixer / Crimson Cowl / Dragoness / Nitro / Crimson Dynamo / Whiplash / Vulture – Required: Black Widow – Recommended: Cyclops – This battle is a lot easier if you have a tactician alternate outfit for Widow, though that is far from critical. For the first wave, make sure your agent has a weapon that applies off-balance and hit Whiplash with it every round. Also have Cyclops hit Whiplash with Exploit Weakness if Black Widow is an infiltrator. In fact, it is easier just to take him out as quickly as possible. The other two simply aren’t as big a threat. The second wave has two very annoying villains: Nitro and Dragoness. If Black Widow has Widowmaker ready, put it on Dragoness and focus fire on her until she falls. If she doesn’t have it ready, take out Nitro. You will probably need to heal up at some point, which is a job that your agent should handle, since Cyclops and Widow have more important things to do. Crimson Cowl is the smallest threat, though you may throw attacks on her if Nitro is down and Dragoness isn’t targeted. Throw out all finesse in the third wave, with the exception of weakening MODOK. You need to pile on damage quickly. Choose your least favorite enemy and focus fire all damage. Make sure you are always healed above 50% health because both villains have very big area damage attacks. If you hit hard and fast, this shouldn’t be too hard a battle.
Mission 5 – Red Skull / Baron Zemo / Dr. Octopus / Dormammu / Mephisto / Loki / Green Goblin – Required: Magneto – Recommended: Fandral – This fight is really unfair if you unleash Fandral on it. Use En Garde to depower all enemies in the first round and then keep it up every single round afterwards. Make sure to use Elixir of Recovery just before the third wave starts so that you have disengage active during the final wave. It will protect Fandral from follow-up attacks from Green Goblin. Magneto follows his usual pattern. He puts up Magnetic field and then magnetizes all enemies, repeating as necessary. He is really an incredibly powerful hero. Due to the large number of tacticians among the enemies, make your hero an infiltrator and give him lots of buffing and healing items. He can be both support and damage with that setup. Skull is a little obnoxious throughout this battle, but if you have depower, either from Fandral or Spiral, the battle should be on the easier side.
Mission 6 – Dr. Doom / Doombots – Required: Mr. Fantastic – Recommended: Grey Hulk (Tactician) – This battle is exceptionally painful. Every single round Doom will use Ring Imperial. Just about the only defense against this is the Void Generator combined with the Power Cell Mk III. If you don’t have that, be prepared to use a ton of items on this boss battle. Mr. Fantastic should generally use the items, since he otherwise is a terrible character. You really want a tactician that can hit like a brick for this battle, because the only really good strategy to winning is to take out the enemies fast. Doombots are easier to drop but Dr. Doom is the bigger threat. It is pretty much a no-win situation, especially with the anchor of Mr. Fantastic around your neck. Use items liberally and you can win, but it is a lot easier if you fight all Doombots separately, rather than alongside Dr. Doom.