Familiars are essential to your quest in the PS3 game Ni No Kuni: Wrath of the White Witch. The right familiars can effectively be your sword, your shield, and even you magic. Each familiar genus offers different advantages and the specific creature type has set tricks and abilities. The Milite genus comes in five different variations. All Milites are particularly strong in melee combat due to high attack, accuracy, and evasion. Oliver is the most compatible with this genus and Milites prefer chocolate over all other treats. The following guide to Milite familiars will help you determine which is best for your team.
Bighorns – Bighorns are relatively slow and don’t have any particularly flashy tricks. The Little Bighorn is practically worthless, since it is slower than most other Milites and only has a direct attack tricks. If you upgrade it once, it can learn the Yoo-Hoo trick, which draws the attention of enemies to it. This doesn’t help until you have a second party member, but then it allows your Bighorn to act as a guardian for a weaker ally. If you choose to take advantage of this regularly, you want to devote a lot of treats to increasing the evasion of your Bighorn. The main reason to get a Bighorn is for the final transformation. The Splatterhorn has an area healing trick, a large single target healing trick, and a defense boosting trick. The weakness of the familiar makes it difficult to reach this point, but if you can get a Splatterhorn to level 53, you have a good support familiar with excellent evasion.
Purrloiners – This feline Milite is really good for the early game, but loses effectiveness in the later game. This familiar is very quick in combat and specializes in inflicting negative status effects on the enemy. The basic form can put an enemy to sleep or confuse an enemy, while the first upgrade, a Cutpurrse, can blind an enemy and decrease defense. The flaw with this type of familiar is that the final forms give up most of the status effect abilities. A Puss in Boots can be a very good tanking familiar, but this effectively means you have to increase stats for the creature during early forms that won’t really be helpful until the final form.
Goblins – The Goblins are almost entirely without value as a familiar. They are simply too slow in battle. This may not seem like a huge detriment, but slow battle speed gives a massive advantage to the enemy. Even upgraded, all variants of this familiar are woefully slow. The one redeeming value of this type of Milite is the Ray of Life power that a Gobspeed gets at level 36. This heals an ally of all negative status effects. If you have no other familiar that can remove status effects, it isn’t terrible to keep this one in reserve during most battles.
Mites – Mites combine modest speed with good early attack stats, making them particularly good as a front line fighter. All of the tricks of a Mite are simply improved attacks, though it can learn the War Cry trick eventually to improve attack rating. Since you start the game with a Mite, you can learn this early and use it at the start of most boss battles. Both of the final forms of this familiar, the Mermite and the Dynamite, learn a trick that draws the attention of enemies. But, the Mermite is, quite definitively, a lot better. It gains both Soul Shield and Smoke Bomb tricks, which increase ally defense and decrease enemy defense respectively, which simply makes it the better tank. This is easily one of your best choices for a well rounded Milite familiar.
Hurlies – As slow as the Goblins are, the Hurlies are even slower. They actually slow down as they upgrade in form. A slightly higher stamina helps to slightly make up for this flaw, but that really only makes the Hurly roughly as good as a Goblin. In the early game they make for moderately good tanks, but slow speed kills you as the game progresses. Adding to the frustration, the final forms of a Hurly are only available through metamorphosis. Thus, if you do decide you want one, you need to actually level a weaker version to that point. There is basically nothing you can get from this genus that you can’t get from another genus.