Familiars are essential to your quest in the PS3 game Ni No Kuni: Wrath of the White Witch. The right familiars can effectively be your sword, your shield, and even you magic. Each familiar genus offers different advantages and the specific creature type has set tricks and abilities. The Flora genus comes in four different variations. Flora are weak to curses and strong against stun, neither of which is likely to have much effect on your game play. Esther is the most compatible with this genus and Flora prefer flan over all other treats. The following guide to Flora familiars in Ni No Kuni: Wrath of the White Witch will help you determine which is best for your team.
Wood – This is a tricky type of familiar to acquire upgrades for, because you can only get the higher stages of a Wood familiar through metamorphosis. This may be worth it if you want a dedicated healer for Esther that has staggeringly high defense. That better be your specific goal, because other than a moderately high magic defense, this type of familiar has no other good stats and it is slow as well. Every stage of this familiar has a healing trick. And for the final stage, you must choose between the Umberwood which has multiple healing tricks and the Wildwood which can tank.
Bubbuds – With a single exception, every single trick that a Bubbud can learn is a healing trick, a buffing trick, or a trick that debuffs the enemy. The single exception is an area attack trick that Tropical Bubbuds get. Unsurprisingly, all Bubbuds are also terrible at fighting physically. What is surprising is that they also have low stamina, so they can’t stay out very long. This is a shame for a support familiar that you want to keep out using healing and support tricks. The high degree of support that a Bubbud can provide is amazing, especially the Lotus Bubbud that can resurrect and cure ailments on all allies, but you will be constantly frustrated by the short timer on these familiars.
Bunchers – The only respectable stats of a Buncher are attack, defense, and stamina, all of which are above average. But, this comes at the cost of all other stats being weak and the slowest attack speed in the game. Furthermore, the Buncher uses Psyche Up, which combines terribly with a slow attack speed, because you get less chance to take advantage of it. Esther simply has better familiar choices and no other character would even consider this familiar type, because it is completely worthless without the stat boost from working with a favored familiar type.
Caps – If you are looking for a nearly perfect all-around familiar, this is one of the best. It has a fast attack speed and the worst stats are still above average. The best stats, magic attack, accuracy, and evasion, are excellent, excellent, and stellar, respectively. And, since a Cap can Psyche Up, the above average attack is actually rather excellent as well. Once you upgrade the Napcap to a Duncecap, it becomes even more impressive, since this familiar can then heal all allies as a trick in this stage and both possible future stages. Technically attack is the lowest stat of a Cap, but Psyche Up makes that meaningless, even it weren’t above average in all stages. Madcap is definitely the best upgrade, with a higher base attack than Nightcap and the Time to Shine trick. Combine all this and you have a familiar that takes a little bit to build up and then destroys enemies.