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Strategy Guide for the Warrior Class in Card Hunter

by yak max

The online collectible card game Card Hunter has three playable character classes: the warrior, the wizard, and the priest. Each class wields a different assortment of cards which provide different powers and benefits. The warrior class, as the name suggests, is a close combat fighter that specialized in high single target damage and absorbing or deflecting attacks. Your warrior will often protect your other characters from damage or deliver a series of devastating blows to a single tough enemy. This guide to the warrior class in Card Hunter will help you choose the best cards to create a powerful character.

Equipment Slots – The warrior starts with three equipment slots, like every class in Card Hunter, and eventually has a total of nine. This is one fewer slot than the other two classes end with, but the same total number of cards, which means the warrior actually gets a full deck one level earlier than the other classes. The final equipment slots are: three weapons, one boots, one shield, one heavy armor, one martial skill, one helmet, and one racial skill. This gives the warrior at least 18 cards devoted to offense, at least nine cards devoted to defense, and the remaining cards devoted to support or movement.

Dwarf Warrior – A dwarf warrior gains hit points at the fastest rate of any character in the game. This character starts with 16 hit points and gains an additional one every level. This hardiness is handy for creating a tank, but comes with a drawback, too. With a dwarf warrior you will often be unable to attack due to not being close enough to enemies. Due to this slow speed, it is critical to devote either one or more of your weapon slots or your various armor slots to cards that grant movement or have increased range. Also, you really want to get boots that let you move quickly. The necessity to devote cards to movements will either lessen the attack or defensive abilities of your warrior, but unless you have a wizard that focuses on pulling enemies, that is critical to success.

Human Warrior – A human warrior starts with 14 hit points and consistently has a little less than 90% of an equal level dwarf warrior as the character levels. In return, the human warrior moves a bit faster. This extra speed is still a tad slow for most campaign battles, but can easily be augmented by another character or simply investing in good boots. You shouldn’t have to sacrifice any armor or weapon strength to be effective in combat. This is particularly useful in battles that require a more specific strategy, because human warriors tend to adapt better than elves or dwarves. Your racial skill will generally grant mobility to allies, which isn’t that handy if you are in the standard party that has one of each class. If anything, the low value of your racial skill is the one major flaw of a human warrior.

Elf Warrior – An elf warrior starts with 12 hit points and consistently has approximately 75% of the hit points of an equal level dwarf warrior at all levels. To put this in perspective, an elf warrior has the same hit point progression as a dwarf wizard. Low health makes the elf warrior particularly poor at defending other party members. On the other hand, very good movement means an elf can pretty much entirely devote the boot slot to defense or offense, rather than movement. With an elf warrior, a balanced approach simply doesn’t work. You want to be extreme. Either you need to focus hard on offense and build an alpha striking character or focus hard on defense with a specific preference towards deflection cards. If you try to split the difference your low health with get you into a lot of trouble.

General Strategy – Your weapons will give you half the cards in your 36 card deck. Weapons almost exclusively either give you melee attack cards or drawbacks. There are a few rare weapons that will give you a defensive card, but these are few and far between. There are significantly more that will give you a little extra movement. The glut of offensive cards means you should be wary about including extra offensive cards that may be available on non-weapon slots. A warrior shares two slots with other classes: boots and shields. Because the warrior is overly focused towards offense and defense, you will tend to want to give your warrior priority when assigning boots, but give your priest, if you have one, priority when assigning shields.

Related

  • Strategy Guide for the Priest Class in Card Hunter
  • Strategy Guide for the Wizard Class in Card Hunter
  • Guide to Dwarf Skills in Card Hunter
  • Guide to Elf Skills in Card Hunter
  • Guide to Human Skills in Card Hunter
  • Strategy Guide for the Barbarian Class in Rogue Legacy
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