There are dozens of enemy groups in the Facebook game Marvel: Avengers Alliance. Each group fields different enemies with different powers and special abilities. If you want to make battles easier, you need to understand the group you are fighting for any given battle. As the name suggests, Street Thugs are particularly good at dealing high levels of damage. You will need to use durable heroes against them or risk losing heroes during battles. The following guide to the Street Thugs enemy group in Marvel: Avengers Alliance will help you defeat these enemies.
Ice Pick (Infiltrator) – Ice Pick can apply exposed and bleeding with his attacks. Both conditions suck, but they aren’t game ending. If bleeding concerns you, bring a hero that is immune or resistant. In general, though, it is easier to just remove it, heal up the damage, or use an item to make all your heroes resistant.
Slicer (Infiltrator) – Slicer gains a nasty new ability that Ice Pick doesn’t have. For the first three rounds of combat Slicer is nearly immune to all damage except ongoing damage and damage from items. Unless you want to burn items like crazy or twiddle your thumbs for three rounds, you should include a hero on your team that can remove buffs from enemies. After the buff is removed, he has low health and is easily defeated.
Muscle (Bruiser) – Muscle isn’t too difficult, but he is one of two Street Thugs that can stun, though the less dangerous by far. He also has a high damage area attack, but high damage is so common among Street Thugs, this isn’t actually that worrisome. You are unlikely to have a blaster when facing Street Thugs because the tacticians in this enemy group benefit too well from that, and Muscle has high health, so just save him for last.
Enforcer (Bruiser) – Almost entirely identical to Muscle, he has a buff called Leather Jacket that does absolutely nothing. Because he is teamed with harder enemies, his stuns and ability to apply weakened will be a little more dangerous, but he should still usually be your last choice to attack.
Knuckles (Scrapper) – This is one of three enemies in the Escapee group that is easier to defeat if you can remove buffs. He can apply a buff that increases his accuracy and evasion. It takes an action, though, so if you can remove it, you have wasted one of his actions. Additionally, Knuckles has a chance of applying poisoned on any attack. Poisoned isn’t too devastating and this isn’t a sure thing, so you can pretty much ignore this. You probably don’t want to bring an infiltrator when fighting Knuckles unless you also have a protector on your team, but otherwise Knuckles isn’t that worrisome.
Mad Dog (Scrapper) – The weaker version of Knuckles is practically a joke. The only status effects he can apply are slowed and dizzied. Unless you have an infiltrator on your team, simply ignore him.
Bullets (Blaster) – Bullets can either deal massive damage or apply burning. He will reload his weapon before attacking to indicate which he will do. If you can apply exhausted, you can take advantage of this. He will reload and end his turn. If you can’t, be prepared because he has a chance of attacking your entire team. Healing is all but required when facing this enemy without exhaustion. Also, be aware that some versions of him will attack twice in a row. Against that version, you almost certainly want a bodyguard to absorb the damage. Captain America is the perfect choice if you own him.
Lead Foot (Blaster) – This weaker version of Bullets never has the ability to attack twice and occasionally doesn’t have alternate ammo. The version without alternate ammo can’t be neutralized with exhaustion, but also isn’t very difficult. Generally you’d like to take out blasters first when facing Street Thugs just because they have the highest damage output of all Street Thugs.
Framer (Tactician) – A Framer’s most dangerous attack is a stealthy attack that stuns. You can’t do much to stop this, unless you have the ability to apply hobbled. But, just like the blaster Street Thugs, most Framers take a reload action before firing. This action simply swaps between applying exposed and slowed, both of which aren’t that problematic. The important point is that you can take advantage of this and apply exhausted. Even if you don’t have a hero that can do it directly, Cyclops can do it by applying disadvantage. With two types of enemies that are weak to exhaustion, you really want to have access to this status effect.
Angler (Tactician) – The Angler has been learning tricks from the Escapees. He has a power that can apply strengthened to all enemies. This is devastating when it strengthens Bullets. When facing an Angler, bring at least one means to remove buffs from enemies and two is a safer bet.