FTL: Faster Than Light is categorized as a Rogue-like game, because events within the game are randomly generated and you start each game from scratch. At the start of each game, you choose from one of many available ships. Each ship has a different layout, different equipment, and different starting resources. Except for the slow speed of these ships, Lanius Cruisers are basically just overpowered. They are designed to offer a sort of “super” option for a player that has performed well in the game. The following guide to the Lanius Cruiser ship class in FTL: Faster Than Light will help you obtain each variant of this ship and use them efficiently.
Variant A: Kruos (16 Fuel, 3 Missiles, 9 Drone Parts) – It is hard to emphasize how good the Kruos is. It has a Chain Burst Laser, Ion Stunner, hacking system, and two Lanius crew members. The ship is practically immune to fire and boarders will have difficulty fighting against Lanius unless they are also Lanius. The Chain Burst Laser and Ion Stunner should easily get you through the first four or five sectors of the game, assuming you keep your shields properly upgraded and hacking might help you get even further without ever buying a new weapon or upgrading your weapon control. The only system this ship is really missing that would be useful is a drone control system. When a ship basically assures you easy sailing through the early sectors of the game, it is easy to collect enough scrap to upgrade for the later sectors. More Lanius crew members are useful, but since the ship is equipped with Emergency Respirators, you can afford to use crew members of any race. The nice thing about this ship is that it flexibly allows you to employ almost any strategy and succeed.
Unlock – You need to unlock four other ships to unlock this ship. The Kestrel does not count as one of those four. Still, you should have little trouble getting this quickly.
Variant B: Shrike (16 Fuel) – The Shrike is the Swiss army knife of ships. It has employs a flak weapon, has a crew teleporter, employs mind control, and has two Lanius crew members. For early ships you can simply fire the flak weapon to tear away shields and destroy the ship. It fires very quickly and you should win most battles in less than 20 seconds in sector 1. You can also teleport your Lanius crew members onto the enemy ship and let them kill enemies with melee combat and asphyxiation. If you do this, teleport to the oxygen room first. You have a lot of options with this ship, but it is only useful for a sector or two before you need to upgrade it. Thankfully, nothing on it really becomes useless. You just need to decide how you are going to outfit it rather quickly. You can easily turn it into a boarding ship, a system sabotage ship, a standard attack boat, or any combination thereof. You just can’t sit on your laurels or else you will have trouble with battles starting in sector 3.
Unlock – The Shrike is unlocked by completing 2 of the 3 Lanius Cruiser Achievements.
Lanius Cruiser Achievement: Advanced Mastery – To complete this achievement, you need your ship to have hacking, mind control, and battery backup all at the same time. This means you need to find a store selling mind control and battery backup and have the scrap to buy them. Keep about 100 spare scrap at all times and this shouldn’t be too hard. You may have to sell weapons or augmentations to make the difference if you find both at the same time, but you can do that to get the achievement and just accept that you will lose the game.
Lanius Cruiser Achievement: Scrap Hoarder – To achieve this, you need to have 600 scrap at one time. If you don’t intend to win, this isn’t very hard. The only things you really need to purchase for the Kruos are shields and reactor power for them. That will cost you 90 scrap. If you can’t earn at least 660 scrap by sector 5, when your weapons will begin to fall short, then you just got unlucky. A Scrap Recovery Arm helps a lot with this achievement.
Lanius Cruiser Achievement: Loss of Cabin Pressure – To acquire this achievement, you need to get to sector 8 with a net oxygen level of 20% or less for your entire ship at all times. Your starting beacon is not counted. This is easy, if you are willing to be risky. Remove oxygen from every room except for you piloting and try to only purchase Lanius crew members. You can store two non-Lanius crew members in piloting, but that is it. Don’t worry too hard about winning. Just make a beeline for sector 8.