There are three races in the online collectible card game Card Hunter. The three races are the fast but flimsy elves, the slow but hearty dwarves, and the humans which are roughly the average of the other two. Each race is also distinguished by a unique set of skills. Dwarf skills tend to give a character more durability, though some also provide a damage boost at the cost of heartiness. These skills can potentially add much needed durability to a weaker class or turn a warrior into a juggernaut. The following guide will teach you everything you need to know about dwarf skills in Card Hunter.
Unskilled – Your basic skill is next to worthless. You have a block that almost never activates, a movement which is slower than your base movement, and weak armor that is discarded after use. With two bad cards, you almost always want to replace this as quickly as possible.
Ferocity – This skill has multiple tiers. The common elements of each tier are the Charge card and the Blind Rage card. The former allows you to move up to five squares and attack at the end of the movement. The latter increases your melee damage at the cost of taking damage every turn. This is an excellent card for a warrior that doesn’t have good movement on boots and good for a priest with self healing and self buffing options. Wizards should avoid this skill set completely.
Stoutness – Like Ferocity, this is also a skill with multiple tiers. The common elements of this tier are immobility and avoiding attacks. Three cards, Immovable, Hit the Dirt, and Duck are common in this set. The first prevents enemies from moving your character. The last two avoid an attack in different ways. This tends to be a very good skill set for front line warriors and wizards with lots of long range attacks. It is a poor choice for priests that need at least a modest degree of mobility at almost all times.
Toughness – The Toughness set of dwarf skills has two different cards that define it and these two cards have very different benefits. The Toughness card prevents all damage from one source. The Shrug It Off card removes all effects on your dwarf. You can have one or the other, but not both. Additionally, the other cards attached to these skills tend to be blocks or armor. Warriors and priests benefit more from Shrug It Off, while wizards tend to benefit most from Toughness. No matter the class of your character, this is always a good skill.
Raging – There are three skills with Raging in the name. Each one is a variation on one of the previous three skills. This variation includes a key skill from that set and then two copies of Blind Rage. In the case of the variation on Ferocity, instead it adds a powerful armor card. Only warriors should equip this skill, but if you want to make a high damage warrior, these are great choices.
Charging – There are three Charging skills and each one is also a variation on one of Ferocity, Stoutness, or Toughness. Charging Boulder is the most notable since it has Toughness, Shrug It Off and Brutal Charge, an improved version of the Charge card, all in one skill. Stout Charger is simply a variation on Stoutness with a Charge card added and Charging Battler includes an armor and Toughness card. Wizards should avoid this skill set, but both warriors and combat priests can benefit, if you like to quickly move your character into battle.