On May 14, 2014, Microsoft announced it would release a Kinect-free model of the XBOX One. This was welcome news to gamers who wanted a cheaper version of the XBOX One, but disappointing for those who already owned the previous version. The new model decreases the likelihood that games will be made that take advantage of Kinect functionality. For a while, at least, Kinect enabled models will be the norm and game publishers can take advantage of that if they are quick. The following are four games that should be published on the XBOX One in order to take advantage of Kinect functionality.
Starcraft 2 – Blizzard finally showed a willingness to publish games on consoles when it made a PS3 and XBOX 360 version of Diablo III. Of course, these versions changed the game play notably due to limitations of a controller compared to a mouse and keyboard. Starcraft 2 would be practically unplayable with just a control pad. But, voice commands and motion controls have the potential to actually surpass the classic control scheme. With just a few swipes of your hand or a couple uttered commands, you could easily direct troops, start research or build buildings. The third game in this trilogy hasn’t even been released for PC yet, which makes it a perfect time to start releasing XBOX One versions in order to bring the game to a wider audience.
Watch Dogs 2 – Watch Dogs hasn’t even been released yet, but the hype for it is almost beyond measure. The concept of controlling a world via spy cameras and hijacking the internet is brilliant, yet surprisingly fails to take advantage of the exact devices that actually simulate that. The Kinect is practically the living embodiment of big brother. Voice commands would fit perfectly into the game’s framework. The game could also include a digital overlay on your character’s visuals that could only be accessed through motion controls. It is exactly the kind of game this technology seems designed for.
Plants vs. Zombies 2 – So far this game only exists in mobile versions, but the original proved the potential success on consoles. Like most mobile friendly games, it is already designed for touch controls. Motion controls are not particularly different. You could use a traditional control scheme, but movement around the screen is slower and the game simply is simply less engaging with that control scheme. There is no good reason for a game that is a sure thing success anyway not to push a few boundaries and try to really draw the player in deep.
Shadowrun Returns – Now here is a game where theme is everything. Set in a dystopian future, the game is a tactical RPG. Tactical RPGs are brilliant with touch controls and motion controls are incredibly similar. Voice commands would be especially appropriate for a future world as well. More importantly, though, the Matrix could be made to feel truly alive with proper use of voice and motion controls. The game does a modest job of making you feel like you exist in the world within the world when entering the Matrix, but good motion controls could easily give that a much more visceral feeling.