A common mechanic in tactical role playing games is the ability to recruit monsters to your party. Final Fantasy Tactics is no exception to this rule. The Uribo is one of the strangest monsters you can possible add to your team. It is remarkably good at avoiding attacks, but has almost no combat ability at all. For the most part, you don’t really want this monster on your team, but if you can acquire a Wildbow, then you should, just for the Please Eat skill. The following guide to Uribos in Final Fantasy Tactics will help you optimally use this monster in your party.
Innate Ability: Counter (All) – All monsters have the ability to counterattack. While a Uribo can counterattack, if it is being attacked, you are probably in a lot of trouble, so don’t expect this ability to be useful.
Innate Ability: Can’t Enter Water (All) – Not only are Uribos slow, they can’t enter. Since the only Uribo you should ever use is a Wildbow and its ability to move is meaningless, this drawback shouldn’t matter.
Special Ability: Straight Dash (All) – The first hint of how bad Uribos are is the basic attack power Straight Dash. It has the exact same damage formula as all other basic attack powers, but it has no vertical tolerance. Uribos can only attack enemies at the exact same height as them.
Special Ability: Oink (Basic Uribo w/ Monster Skill) – A Uribo can raise an adjacent enemy from the dead. Of course, to use this ability the Uribo also has to be standing next to an ally with Monster Skill, which makes it hard to set up. Furthermore, it has a failure chance, though the failure chance is low. If Oink does succeed, the ally returns with more hit points than Raise restores.
Special Ability: Pooh (Porky) – Pooh never fails. An adjacent target always is affected by Sleep. This is actually a rather amazing ability which is made pretty much worthless because a Porky is otherwise so weak.
Special Ability: Nose Bracelet (Porky w/ Monster Skill, Wildbow) – Nose Bracelet has a chance of applying Charm to an adjacent enemy. Charm is a nice effect, but this ability has a high failure chance and only works on adjacent enemies. The only really good use for this ability is to Charm an enemy next to a Wildbow if you haven’t yet set your characters up in the right way to take advantage of Please Eat.
Special Ability: Please Eat (Wildbow w/ Monster Skill) – Wildbows are really hard to acquire, but if you do manage to acquire one, you should find an easy battle and include it and an ally with Monster Skill on your team. When a Wildbow uses Please Eat it turns into a crystal and one adjacent ally of your choice immediately gains a level. This can be really useful for giving a quick level to party members that have trouble gaining experience points.
Strategy – The Please Eat special ability of the Wildbow is the only reason to include this class of monster on your team. Acquire a Uribo and wait for it to breed. If it produces another Uribo, just discard one. If it produces a Porky, get rid of the Uribo. Now wait for the Porky to breed a Wildbow, discarding any other children it makes. Sacrifice the Wildbow to help speed up leveling a character. Repeat as long as you think extra levels will be useful. As a note, if you don’t want to use Please Eat, you can also Poach the Wildbow for a Ribbon or a FS Bag, both useful rare items.