A common mechanic in tactical role playing games is the ability to recruit monsters to your party. Final Fantasy Tactics is no exception to this rule. A Pisco Demon adds an unusual set of abilities to your party, at least one of which can only be mimicked by a single spell in the game. For this reason alone, you may choose to use one of the more powerful Pisco Demons in place of a spell casting human. The following guide to Pisco Demons in Final Fantasy Tactics will help you optimally use this monster in your party.
How to Acquire – You can acquire Pisco Demons at Fovoham Plains and Bariaus Valley.
Innate Ability: Counter (All) – All monsters have the ability to counterattack. Pisco Demon physical damage is pathetic, so this benefit doesn’t really help much.
Innate Ability: Weak to Lightning (All) – The game’s A.I. is smart enough to take advantage of elemental weakness, which makes this one particularly frightening. Lightning is a common element in the game and the Pisco Demons are not particularly sturdy. Scout ahead and kill any lightning using enemies before moving in your Pisco Demon.
Innate Ability: Water Absorb (All) – Healing from water damage would be much more effective if it were easier to deal water damage. Unfortunately, it is nearly impossible to deal water damage to an ally, unless you also have a Skeleton in your party, so this benefit is unlikely to come up.
Innate Ability: Move on Water (All) – The Pisco Demon suffers no movement penalty when moving through water spaces. It still has to pay attention to height limitations of its ability to jump and can’t move through enemies, but this allows a Pisco Demon to stand in the middle of water and attack enemies with little concern of retribution.
Special Ability: Tentacle (All) – The damage formula for this ability is the same as for every other basic monster attack power, which in the case of a Pisco Demon, means the monster deals very low damage.
Special Ability: Black Ink (Basic Pisco Demon w/ Monster Skill, Squidlarkin, Mindflare) – A Pisco Demon can apply Darkness to a group of enemies at once. By the time you see this monster you are unlikely to be facing enemy groups that don’t have at least one caster, but there are some battles where warriors are predominant. In such a battle, the Pisco Demon is a very useful ally.
Special Ability: Odd Soundwave (Squidlarkin) – The signature ability of the Squidlarkin is truly amazing. It never fails and removes Haste, Float, Regen, Protect, Shell, Reraise, Transparent, Faith, and Reflect from all creatures within three squares of it. The ability to remove Reflect from an enemy group with a single power that doesn’t cost MP is amazing. You need to be very careful when using this, because it will affect your allies, too. Often you will need to sacrifice your Squidlarkin to use this ability, but if you remove enough good effects, it is a completely worthwhile trade off.
Special Ability: Mind Blast (Squidlarkin w/ Monster Skill, Mindflare) – Mind Blast has a range of three squares and can affect a small area. The ability applies Confusion and Berserk to all enemies it hits. It has a moderate failure chance, but that chance becomes quite low with a high enough level Pisco Demon. Usually Confusion and Berserk aren’t worth spending an action on, but when the action is free and can affect multiple targets, it suddenly becomes worthwhile. This is can be especially devastating against enemy spell casters.
Special Ability: Level Blast (Mindflare w/ Monster Skill) – Level Blast is surprisingly weak given that you need to unlock the ability. The only meaningful advantage is that it has reasonably long range. Unfortunately, all it does is decrease the level of an enemy by 1, and sometimes it will fail. There is one use for this, though, that is amazing. Combined with a Calculator, you can use a Mindflare to change the level of an opponent and make the enemy vulnerable to a Calculator attack.
Strategy – The Basic Pisco Demon is essentially never worth using in battle. The Squidlarkin and the Mindflare, though, are very useful pieces of tech in the late game. Odd Soundwave is incredibly helpful during battles where the enemies constantly cast Regen and Haste, and there are actually quite a few battles where this is true. Mind Blast is just a generally useful ability, especially if your monster is at least level 50 or so. Finally, as previously mentioned, Level Blast is great for teaming with a Calculator. There are some battles where the enemies intentionally are set at a level that Calculator abilities can’t affect. Teach your Calculator Monster Skill, put him next to a Mindflare, and suddenly you can pulverize the previously immune enemies.