A common mechanic in tactical role playing games is the ability to recruit monsters to your party. Final Fantasy Tactics is no exception to this rule. A Hyudra is one of the sturdiest monsters you can acquire in the game. It has massive hit points that allow it take a beating. It also has some rather devastating attacks, though they require good positioning to use optimally, which may present problems on tight maps. The following guide to Hyudras in Final Fantasy Tactics will help you optimally use this monster in your party.
Acquire – The Deep Dungeon is the best place to acquire Hyudras in Final Fantasy Tactics.
Innate Ability: Counter (All) – All monsters have the ability to counterattack. A Hyudra counterattack isn’t that impressive because it primarily deals area damage rather than single target damage. Still, since your Hyudra is bound to be in melee combat, you should make sure it has a high Brave so it will counter more often.
Innate Ability: Can’t Enter Water (All) – Hyudras can never enter water. This monster has only moderate mobility and is quite reliant on positioning, which means this drawback is particularly painful. You should avoid using Hyudras in any map with even a modest amount of water.
Innate Ability: Fly (All) – Except for the inability to enter water, a Hyudra can move on any type of terrain in the game, is never hindered by terrain, and can move through square that include enemies. The last ability is the most important for Hyudras because it makes it much easier for them to position themselves to attack optimally.
Innate Ability: Weak to Ice / Wind (All) – The weakness to win is practically meaningless, but ice is a much more common element in this game. The massive hit points of the Hyudra means it should mostly be able to ignore this drawback, though.
Special Ability: Triple Attack (Basic Hyudra, Hydra) – This melee attack deals modest damage when it hits. What sets it apart from other basic attacks is the fact that it targets the square directly in front of the Hyudra and the two diagonal squares in that direction, too. If you are careful with positioning, it is possible to hit three enemies at the same time. This attack is generally only comparable to other monsters if you hit at least two enemies.
Special Ability: Triple Brcelet (Basic Hyudra w/ Monster Skill, Tiamat) – Triple Brcelet is a devastating attack. It targets three different squares and deals half the maximum hit points of the target if it hits. Combined with the Quick spell, this attack could potentially kill any enemy in the game almost instantly.
Special Ability: Triple Flame (Hydra, Tiamat) – Triple Flame has the advantage of being a ranged attack an dealing quite high damage, but it has a massive disadvantage as well. The attack targets a small burst within four squares of the Hyudra. Then, it randomly strikes three times within the five square burst. If random chance is on your side, you could devastate an enemy. If it isn’t, all strikes could hit an empty square. If the enemies happen to be in a cross formation or if you have nothing better to do than make a ranged attack, this is worth using, but all too often you will get no benefit from Triple Flame.
Special Ability: Triple Thunder (Hydra w/ Monster Skill, Tiamat) – Triple Thunder is identical to Triple Flame except it deals lightning damage. Use whichever element is best if you are in a position to use one of these two attacks, but neither is particularly great for the reasons already detailed.
Special Ability: Dark Whisper (Tiamat w/ Monster Skill) – Dark Whisper functions the same as Triple Flame, but is much more useful. It deals dark damage which is rarely beneficial, but also rarely bad, unless you are facing undead. Much more importantly, it randomly strikes six times instead of three. This means that it has a high chance of hitting every square in the cross at least once. Furthermore, Dark Whisper has a 25% chance of applying Sleep or Dead with each attack. Unlike the other Hyudras, Tiamat actually has a very dangerous ranged attack.
Strategy – If you are using a Basic Hyudra or a Hydra, there is almost no reason to include Monster Skill on your team. These two monsters will usually fly behind the enemy lines and attack with Triple Attack. Unless your character with Monster Skill can fly, it is nearly impossible to get that character next to your Hyudra. The exception to this is that you may want to try to take advantage of Triple Brcelet with a Hyudra, in which case you want a character with Quick to be your character with Monster Skill. When using Tiamat, you need a character with Monster Skill. Just have Tiamat stay in the back and rain Dark Whisper on the enemies constantly. The damage is rather good normally and if you get lucky with a double hit or even a triple hit, you have a really good chance of killing an enemy, even assuming the Dead status isn’t applied.