Every boss battle in the Facebook game Marvel: Avengers Alliance requires a different strategy and different set of heroes. One of those heroes is dictated by the battle, but your second hero and agent equipment is up to you. While you can experiment if you want, a little advance knowledge makes these battles a lot easier. Assuming you always face bosses and mini-bosses together in a single battle, the following strategy guide will help you defeat each of the season 2 chapter 4 boss battles in Marvel: Avengers Alliance.
Mission 1 – Taskmaster / Arnim Zola – Mk VI Revolver – This boss battle is pretty much designed to make you want to tear your hair out. Arnim Zola takes reduced damage from both follow-up and counter attacks, while Taskmaster can steal the class features of enemies that attack him. Both of these facts make Union Jack a terrible hero to be forced to fight beside. There is an infiltrator in the first wave, but it is guarded by a bruiser and in turn makes bringing a tactician to the battle a poor choice. The best strategy is to bring two blasters and try to tear through the enemies as quickly as possible, using Jack mostly for item support, especially in the second wave. There is no way to make this an easy fight, but as long as you don’t bring a bruiser, it should be manageable. The revolver is a terrible weapon, so there is no reason to repeat this battle.
Mission 2 – MODOK / Nitro – Radiation Emitter – Red Hulk is quite effective, so this battle will be pretty easy. Either team him with two tacticians or a tactician and a blaster. Your strategy with him is basically to enter protect mode and unleash powerful attacks when his heat starts to get too high. Pile on Nitro quickly, just to avoid his powerful explosions. Then heal up before finishing off the other enemies and moving to the second wave. The second wave is pretty much the same as the first, except you will pile on MODOK. If you have all tacticians you may want to use items to defeat the infiltrator minion, unless you have a character that can apply off-balance. The radiation emitter is pretty weak, so unless you have another reason for farming this mission, like trying to get Hulk’s A-ISO, this boss battle isn’t worth repeating.
Mission 3 – Wrecker / Piledriver – Odin’s Steel – If you aren’t wary, Wrecker and Piledriver can hit like trucks. You can easily protect yourself from this by using Valkyrie’s defensive and healing abilities before moving past the second wave. If you time things right, it is easy to have every character at full health without any item use. For your other two team members, bring a blaster and another bruiser. Have Valkyrie open the fight by applying exposed to all enemies and then focus your attacks on the two bosses. It shouldn’t be hard to drop them both before the end of the second round. As long as you are careful in the first wave, this battle is relatively easy and especially easy if you bring another hero that is immune to chilled. Odin’s Steel is interesting, but only really good if you commonly use Valkyrie or Storm in battles.
Mission 3 Epic – Destroyer / Asgardian Gauntlet – Destroyer is one of the most frustrating enemies you will face, unless you can depower him early. If you have Fandral or Spiral, bring them, and focus entirely on keeping him depowered. If not, you will have to regularly recharge to avoid healing him and he takes reduced damage from everything but psychic attacks. On the off chance your agent has psychic gear, bring it. If you can’t depower him, bring Phoenix and hit him as hard as you can every round, using items from your other heroes to remove status effects on Phoenix. This is one of the longest, slowest battles in the game and the reward is not worth the effort.
Mission 4 – Blizzard / Titanium Man – Cracked Staff of Asklepios – Slow fights are common in this chapter and this is yet another. Thankfully Angel is a reasonably good companion. Use his buffing attacks exclusively to increase the damage of your other two heroes. Titanium Man will apply ongoing damage to both enemies and allies every round. If you have the Shepherd’s Staff, you may want to let him, just to speed up the battle. If you don’t, depower him with Fandral or Spiral. If that also isn’t an option, use Havok and attack with Plasma Spheres every round. If you don’t have any of those heroes or gear, bring another generalist and just slog through the battle constantly using items to remove negative status effects. The second wave is much easier in comparison. Just focus on Blizzard and quickly take him out. The staff is not a great reward and this epic boss battle gives low command point rewards, so don’t bother repeating it.
Mission 5 – Savin / Whiplash – Chain Wrapped Fist – Thundra is a great team up for this battle because she is strong against both Savin and Whiplash. Team her with at least one tactician and at least one character that can apply off-balance. Keep Whiplash off-balance and let Thundra go to town on him. The only thing you need to be careful about is that your team is almost fully healed before hitting the second wave. Savin and his allies can deal surprisingly high damage in a single round. Focus your attacks on Savin. Once he is down, the rest of the battle is just mop up. The very cheap stamina cost makes the fist a good weapon, which makes this a pretty good battle to farm.
Mission 6 – Man-Ape / Viper / Grim Reaper – Subsonic Sound Gun – Black Panther isn’t terrible, but two bosses that are infiltrators makes him a very frustrating team up. It is critical that you have another hero that can apply off-balance or generalized. With all the bruisers in this boss battle, scrappers are a poor choice, so fill the rest of your team with blasters. The first wave is easy enough, as long as you don’t allow anyone’s health to drop below 30%. Take out Grim Reaper quickly and then heal up before facing the other two enemies. For the second wave, Man-Ape is the bigger threat. Viper might stun your entire team, but you can’t stop that attack and she doesn’t do it often. Man-Ape can potentially apply three stacks of bleeding in a single attack and his damage increases constantly. You can’t remove the damage increasing buff. So just attack him with blasters as fast as possible. The gun that might drop is slightly above average, but this boss battle is painful enough that you probably don’t want to farm it unless you are willing to fight the mini-bosses one at a time.
Mission 6 Epic – Venom – Incinerator Unit – Venom has one of the most frustrating abilities you will ever encounter. He has a high chance of removing all negative status effects on him every round. This means that bleeding stacks from Panther will rarely actually deal damage and he is unlikely to exploit it. He can also put up a shield that can potentially prevent an attack completely. Obviously blasters are best against venom, but be prepared to spend a lot of the battle using items. If you happen to have the Power Cell Mk III, equip it on your agent. Unfortunately, that is pretty much the only preparation you can make. The incinerator unit is a pretty nifty weapon, but it is definitely not worth repeating this battle unless you find a very slick strategy for it, especially since you have to complete the Man-Ape battle first.