Boss battles are valuable in the Facebook game Marvel: Avengers Alliance, because they can potentially drop command points and top tier agent gear. Not all boss battles are created equally, though. Some are maddeningly difficult, while others are pitifully easy. Assuming you always face bosses and mini-bosses together in a single battle, the following guide will help you defeat each of the season 2 chapter 1 bosses in Marvel: Avengers Alliance.
Mission 1 – Sugar Man / Crimson Cowl – Enfield SA80 Assault Rifle – Sugar Man and Crimson Cowl are an annoying combination, but relatively easily dispatched if you bring plenty of status effect removal and don’t bring any tacticians. Crimson Cowl’s best trick is to disappear, but as long as you have a scrapper, you will have someone with true strike to take her out. Sugar Man applies lots of status effects that quickly get annoying. Use powers and gear to remove them if you can or Lost Page of the Vishanti if you don’t have that option. Finally, take out the BL-Gamma as fast as you can. Not only does it turn Colossus into a liability, but it has a tendency to explode and severely damage your whole team. The rifle drop here is nice for a basic high damage weapon, but the battle is annoying enough that it is not worth farming.
Mission 2 – Mystique / Toad – Lewis Automatic Machine Gun – This fight is actually quite easy. All of the enemies are tacticians or infiltrators. You just need to fill your team with infiltrators and scrappers. Thankfully, your team up, Psylocke, is an infiltrator. Mystique attacks a lot and Toad has spit attack that acts like a super stun. As long as you have any status effect removal, Mystique is the better threat and you should focus on her. Two scrappers should easily defeat her in a single round, especially if Mental Coordination is activating. This fight is easy and the machine gun that can drop is actually better than the rifle from the previous mission. This is a good battle to farm for the loot.
Mission 3 – Dragoness / Jack O’ Lantern – STEN Submachine Gun – Jack and Dragoness are both annoying alone and particularly frustrating in combination. You need a hero that deals electricity damage if you want any chance of winning this battle in a reasonable time and you don’t want that hero to be a bruiser. That pretty much means that you need Storm, preferably in her tactician costume. If you don’t have her, bring Black Widow. Widowmaker can have roughly the same effect as electricity damage. Both villains can make melee and ranged attacks, which means there is no right answer for Union Jack. You best bet is just to put flanked on whichever villain you are focusing on. Jack is slightly more dangerous than Dragoness, though her damage is higher. Focus fire on whichever one is worse for your set of heroes. The boss drop is terrible here, so there is no reason to fight this battle any more than you have to for other benefits.
Mission 4 – Vulture / Boomerang / Whiplash – Welrod Silenced Pistol – The entire battle is composed of tacticians and scrappers. The scrappers make infiltrators dangerous, but this is fine because Boomerang has all stealthy attacks anyway, massively decreasing the value of an infiltrator. Just bring bruisers, preferably with area attacks. If you have her, use Valkyrie, because she can apply off-balance to all targets, which shuts down Whiplash. If you don’t, make sure your agent can apply off-balance. The damage output of these three villains is high, but not unstoppable by any means. Try to keep Whiplash alive as long as possible to keep buffing your bruisers and you should have a relatively easy fight. The Welrod Silenced Pistol is truly amazing, because it is a rare stealthy weapon, and well worth multiple battles to acquire.
Mission 4 Epic – Dr. Octopus – Barber’s Razor – This battle is very hard and barely worth the effort, except to complete chapter objectives. Dr. Octopus deals very nasty damage and has an attack that can reduce a hero to almost 0 health. Additionally, he is flanked by two scrappers that make bringing along an infiltrator a risky proposition. If you happen to have the Shadowcat variant of Kitty Pryde, use her, because she will be safe from the scrappers for the first two rounds, which is long enough for Captain Britain and your agent to finish them off. If not, bring another bruiser. Shields and very powerful heals are handy for this fight. If not using Kitty, simply have Britain apply weakened to Doc Oc at the start of the battle and try to keep him as debuffed as possible. You will probably need to resort to healing items to win, especially if you are trying to get a good score.
Mission 5 – Selene / Blob / Jack O’ Lantern – De Lisle Commando Carbine – Jack hasn’t gotten any easier and Selene is actually even more difficult than Dragoness. Thankfully, you don’t fight them in the same wave. Black Knight is a terrible team up because Blob is immune to bleeding and Selene is an infiltrator. Your best bet for the rest of your team is blasters or generalists. Omega Sentinel is awesome if you happen to have her. No matter what, make sure that you have at least one character that can apply either off-balance or generalized when you have to deal with Selene. The first wave is simple. Black Knight can remove the protection from Blob and you can focus fire on Jack. Then take the Blob out at your leisure. There is no easy strategy for the second wave. Take out the hellfire heavies and then settle in for a protracted fight with Selene. This is a fight worth using items on. The carbine that drops is excellent, so if you can stand this battle, farm it for the reward.
Mission 6 – Fixer / Grey Gargoyle / Nitro – Vickers Machine Gun – Between Nitro and Fixer, your team will take a lot of damage quickly. There is pretty much no way to avoid this, unless your heroes are ethereal or protected by shields. You definitely want teammates that can put up shields. Rescue is a good choice as is Omega Sentinel if you have a shield item on your agent. Gambit is pretty much just a liability in the second wave of the battle when Grey Gargoyle appears, though much less so if you have Rescue on your team. Try to focus fire on Grey Gargoyle. He is the most dangerous combatant by a far margin and can outright defeat one of your heroes in three rounds, with no means for you to stop it. This is a very good battle to whip out some of your best hoarded items. The drop for this battle is nice, but not worth the frustration.
Mission 6 Epic – M.O.D.O.K. – Bel Nemeton – The worst part about this battle is that it is three waves long. This does give Gambit some time to power up before the final wave, but it also means that the battle is never short. The second wave is all infiltrators, making it a pain to bring along an otherwise useful tactician. Omega Sentinel works because she can switch classes and Constrictor isn’t terrible because he can generalize opponents. But if you do bring him, make sure to equip some agent gear that lets you apply off-balanced or generalized as well. Otherwise, just bring blasters, infiltrators, or generalists, because the other classes will run into problems. The final wave is long and you really need to either be able to deal high damage quickly or apply despair, because MODOK heals. Build up with Gambit and then release all his damage in a single attack. That should win the fight for you. The drop here is no better than the last one, and in fact, a tad worse. It is not worth farming this battle.