Boss battles are valuable in the Facebook game Marvel: Avengers Alliance, because they can potentially drop command points and top tier agent gear. Chapter 4 is where boss battles really start to crank up the difficulty. A mixture of a poor team ups and a limited selection of heroes just makes this a painfully difficult chapter in terms of battles. You will probably be tempted to fight mini-bosses separately in many of the battles in this chapter. The following guide will help you navigate the boss battles in season 1 chapter 4 of Marvel: Avengers Alliance.
Mission 1 – Ironclad / Abomination – A.R. “Striker” – Ironclad is a painfully difficult boss and Thing as a team up just makes him a heck of a lot harder. The first wave includes a blaster, just to make Thing a liability. But, the second wave is the real problem. You will be tempted to use Fault Line, which is pretty much his only good attack. All that does is make Ironclad even more dangerous. Every time ANY character uses a ground attack, Ironclad sends out stacking ongoing waves of damage. Since Ironclad also uses ground attacks, your only option here is to take him out as quickly as possible. Bring along two blasters and buff up before finishing the first wave. You want your blasters fully healed and strengthened before the second wave starts. Then have Thing use healing items while the two blasters focus on Ironclad. After Ironclad is defeated, deal with abomination. This is such a brutally hard fight and the drop is so bad you do not want to repeat it.
Mission 2 – Vector / Nitro – Brutal Claw – This boss battle makes the last one look easy. Nitro has a habit of exploding regularly, dealing massive damage to everyone. Vector can weaken a hero while simultaneously strengthening herself and this combination buff/debuff stacks. If you let her go too long, she becomes invincible. Furthermore, both villains are blasters while She-Hulk is a bruiser and a pretty bad one at that. About the only thing you can do on this mission is bring along two tacticians and hope for some luck in turn order. As painful as Nitro can be, you have to focus on Vector. Your best bet is to bring Hawkeye and ISO him for nothing but damage. If you get very lucky, he might take out Vector in a single round. If not, his stun attack can reset her buff. Just have She-Hulk use items to buff and heal. She is otherwise a liability in this battle. Like the past battle, the drop here is not worth farming.
Mission 3 – X-Ray / Hydro-Man – Eagle’s Eye – Chapter 4 really has just a bunch of terrible boss battles. Both X-Ray and Hydro-Man are immune to burning, making the Human Torch team up terrible. If you have Phoenix, she must be included on this team, but otherwise just use any two other blasters. In the first wave, focus on Hydro-Man as quickly as possible, in order to avoid radiation exposure. Heal up before the second wave starts and then focus hard on X-Ray. If he goes incorporeal, use items to buff and heal until he becomes tangible again. This fight sucks and unless you have one of a handful of heroes who can hit incorporeal enemies.
Mission 4 – Vapor / Fixer – Overwatch – Vapor is the biggest danger on her own, but Fixer is the biggest danger overall, because his ability to upgrade Vapor makes her much more fearsome. If you have Cyclops, bring him. He can take out Fixer very quickly and prevent Vapor from counterattacking due to him being a tactician. If you don’t, bring any scrapper and once you get close quarters combat, use it to attack Fixer. Invisible Woman won’t deal much damage, but her shields should keep your team alive for a good long time. Even with a bad set of enemy classes, this is a much more manageable battle than the last three. Overwatch is a reasonably piece of gear and this battle isn’t too hard, so you probably want to farm it, especially since the epic boss in this chapter drops an amazing piece of gear.
Mission 4 Epic – Magneto – Magnetic Field Generator – Unless you remove all equipment from your agent, you can’t do anything about the fact that your agent will be magnetized. But Invisible Woman won’t and neither will Black Widow if you bring her. Also equip your agent in infiltrator armor and this fight is a breeze. A little status removal is helpful, but Magneto will pretty much kill himself, especially if you put up shields and weaken him early. It is an easy fight with a great reward. Repeat as necessary to get this piece of equipment.
Mission 5 – Dr. Doom / Madame Masque / Crimson Cowl – R-Pod Concealed Cutter – Every single class is present in this battle, making it frustrating no matter what set of heroes you bring. Still, in order to best counter the main villains, you should bring a scrapper and an infiltrator. Mr. Fantastic is basically a liability, since his damage is pitiful and he is weak to Crimson Cowl. Dr. Doom is the major threat, due to his Ring Imperial attack. There is a lot you can do, though, since he also has very high health. Better to focus on Masque and Cowl and try to take them out before they do too much damage. Let Mr. Fantastic attack once per turn and then use a healing item as his second action. Hopefully you can stay ahead of the flood of damage. If Crimson Cowl gains combat reflexes, you can switch targets and have your infiltrator attack her with a stealthy attack while your scrapper attacks Doom or Masque. This fight is incredibly hard. You should definitely consider defeating one or more of the mini-bosses separately.
Mission 6 – Sabretooth / Toad / Blob – Sabretooth’s Claws / “Snikt” – This is an exciting three wave battle that teams you up with Wolverine. Include a bruiser and a blaster in the fight in order to pair off well during the second wave where all three villains appear. In the first wave, have your bruiser just use defensive actions or items while the other two characters focus on the two enemies. In the second wave, use Feral Ambush to get around Blob’s protection or use Savage Rend on Blob if you don’t have it available. Once only one enemy is left, try to heal up and restore stamina fully before finishing the wave. The third wave is brutal and the only viable strategy is pure offense. Sabretooth is in frenzy and has massive regeneration. You need to pile damage on him faster than he can pile it on your team. If you happen to have a hero that can apply despair, do that, but since you probably don’t, all that matters is pure offense. If you are fully healed and not in need of stamina before starting the wave, you should win the race.