Boss battles are valuable in the Facebook game Marvel: Avengers Alliance, because they can potentially drop command points and top tier agent gear. Boss battles in chapter 10 seem almost tame at first. Then you face the epic boss of mission 4 and everything gets incredibly difficult. Half the battles in this chapter feel like they are from chapter 3 while the other half feels like they belong in chapter 12. It is an odd dichotomy. The following guide will help you navigate the boss battles in season 1 chapter 10 of Marvel: Avengers Alliance.
Mission 1 – Ironclad / X-Ray – Required: Colossus – Recommended: Black Panther – Even though Ironclad is immune to bleeding, Black Panther makes a great ally here. His vibranium attacks can hit X-Ray even while he is incorporeal and Vibranium Daggers will remove the Immovable buff from Ironclad. Your agent should be a blaster with no fire, energy, or bleeding attacks. Colossus, as usual, is mostly a waste. He can put exposed on Ironclad, which is a little bit helpful, but other than that, you shouldn’t really include him in your power calculations.
Mission 2 – Madame Masque / Hammerhead – Required: Black Widow – Recommended: Wonderman or WWII Captain America (Bruiser) – Both Madame Masque and Hammerhead apply ongoing damage on attack. Wonderman is immune and will protect Widow from Hammerhead. Captain America protects better but isn’t immune to the ongoing damage. Both work well, depending on how you gear up your agent. Have Black Widow pound on Madame Masque while your agent and bruiser hero takes on Hammerhead. You can pretty much ignore the minion until the two villains are gone. As long as you deal with the ongoing damage before it kicks in too hard, this should be an easy fight. Widow is a very good hero.
Mission 3 – Hydro-Man / Exoskeletal Battletank – Required: Storm – Recommended: Havok – This battle is a lot easier than the last time you faced a Battletank. Simply ignore the Battletank for the first part of the fight and focus all of your attacks on Hydro-Man. If he goes into his liquid body form, use energy attacks on him, which both Storm and Havok have. After that, take out the Firefighter minion. Deal with the Battletank last. By that point it should have very low pressure. This means you can attack it without fear of it blowing up. Still, don’t take chances. Havok should attack with Plasma Wave to wipe out most of its health in a single shot.
Mission 4 – Enchantress / Executioner / Baron Zemo – Required: Thor – Recommended: Sif – A pair of Asgardians practically makes your team immune to everything this group of villains can throw at you. You’ll face some bleeding damage, but you can prevent that with a single item. Let Thor and Sif do the heavy lifting and use your agent as a support or defensive character. The battle is actually quite easy for this stage of the game.
Mission 4 Epic – Dormammu – Required: Thor – Recommended: Captain Steve Rogers (Scrapper) – Captain Rogers is recommended for only one reason: the Meretrix in the third wave with Dormammu. They are brutal enemies. When they use Temptation, you basically only have one choice. Don’t attack for an entire round or take massive damage on your entire team. If you make sure Captain Rogers is in his Counterintelligence stance before the third wave begins, he can neutralize that power before it activates and then clobber the Meretrix. If you don’t have this hero, just bring any scrapper and hope you can act before they do. Dormammu is a beast, too, but half his powers are also neutralized by Captain Rogers. If you don’t have that option, take out the Meretrix quickly, using healing items and abilities when they lock you down with Temptation. Then just pile on Dormammu. Any standard strategy that works in three on one battles will work here.
Mission 5 – Dr. Doom / Vapor / Vector – Required: Thing – Recommended: Grey Suit Black Widow (Tactician) – Thing is a massive liability in this battle, unless you have his alternate scrapper outfit. In that case he is simply sub par. This is one of the most awful fights in Marvel: Avengers Alliance. Vector, Dr. Doom, and Vapor are all rough individually. As a group they are nigh unstoppable. Have Thing use items and double team Dr. Doom with a pair of tacticians. As soon as he is down, switch over to Vector. You need to strip buffs from her. Widow can do this or you can do it with items. Also, only attack her with stealthy attacks. Thing should still be supporting your tacticians with items. Once Vector falls, either let Thing take out Vapor if he is a scrapper or just use stealthy attacks from your agent and Widow. The second wave is your chance to take a breather. Heal up your health and stamina completely, get rid of any negative status effects, and put buffs on your team. When the third wave starts, forget defense and just go on full offense. You need to cripple Doom quickly. Thing is still mostly worthless, so let him use items when necessary.
Mission 6 – Elektra / Thunderball / Wrecker / Bulldozer / Piledriver – Required: Luke Cage – Recommended: Havok – If you don’t own Havok, you pretty much shouldn’t even consider doing both the boss and mini-boss fight at the same time. He is basically the only hero in the game that can rip through blasters and prevent tacticians from gaining an extra action. This wouldn’t be such a big deal, but you are forced to team up with the nearly useless Luke Cage and the final wave ahs both Bulldozer and Piledriver. The first wave is just a bunch of minions and exists only to let you buff your team. For the second wave, have Havok you Plasma Spheres as quickly as possible, using an item to give him an earlier than usual action if necessary. Thunderball is the bigger danger of the two, so focus your attacks on him. Definitely heal up before entering the final wave. Havok needs to continue using Plasma Spheres like crazy while Cage attacks Elektra. His one saving grace is that he is immune to internal bleeding. Your agent will probably need to be on healing duty the entire time, because the damage output of the enemies in this fight is phenomenal.