There are dozens of enemy groups in the Facebook game Marvel: Avengers Alliance. Each group fields different enemies with different powers and special abilities. If you want to make battles easier, you need to understand the group you are fighting for any given battle. Test Subjects are devastating enemies, both because there are versions of every single class and because one of the Test Subjects has one of the most frustrating set of abilities in the game. This is a terrible enemy group for leveling heroes. Instead you want to use specific heroes that counter them well and move past them as quickly as possible. The following guide to the Test Subject enemy group in Marvel: Avengers Alliance will help you defeat these enemies.
BL-Alpha (Blaster) – This variant has only one attack, which can apply burning to all enemies. The solution to this enemy is simple. He is incredibly fragile. Defeat him before he can act.
BL-Beta / BL-Delta (Blaster) – Greatly upgraded from the Alpha, this enemy will explode for critical damage to all combatants when he is low on health. You still want to defeat him quickly, but you need to be careful not to leave him at low health just before he takes a turn.
BL-Gamma (Blaster) – The Gamma variant will not explode at low health, but gains an area attack that can apply multiple ongoing damage types at once. If defeating him quickly is not an option, bring lots of healing or bring an ally that can depower him.
IN-Alpha (Infiltrator) – IN-Alphas are not particularly dangerous. They deal moderate damage and only to a single target. An Alpha can apply exposed, which you should negate with fortified if possible, but that is the only defense worth mustering against this enemy.
IN-Beta / IN-Delta (Infiltrator) – This variant is much more dangerous than the Alpha. It deals notably increased damage, can gain an extra on some turns, and has an attack that applies fumbling. The easiest counter to this is to include healing or shields on your team and make sure every character has at least one area or stealthy attack.
IN-Gamma (Infiltrator) – The Gamma is a Beta without the ability to attack twice or the increased damage. If you can defeat a Beta, you can defeat a Gamma easily.
BR-Alpha (Bruiser) – The biggest danger of a BR-Alpha is the Defibrillator attack which can stun. Few heroes are immune to stun, so the best options are to either depower this enemy or stun him before he can stun you.
BR-Beta (Bruiser) – The Beta gains a power that grants him a shield. This means it uses Defibrillator a little less often, but also means it survives longer. Depower is still a good solution here, because blasters tend to be a liability in fights against Test Subjects.
BR-Gamma (Bruiser) – A BR-Gamma is a refreshing change because it can’t stun. But, the Gamma can apply both exhausted and neutralized, which means that any heroes that gain extra actions or apply buffs are likely to be a liability. If you have a set of heroes that don’t rely on those tricks, ignore this enemy until last.
BR-Delta (Bruiser) – The final version of this enemy combines all the powers of the Gamma and the Beta and gains a buff to defense each time it is hit with an attack. You absolutely need to include an ally on your team with an attack that can ignore defenses to deal with this enemy. If you don’t, the battle will run very long.
SC-Alpha (Scrapper) – The only worrisome attack of this enemy is one that can apply bleeding. Try to make sure that most or all of your characters are immune and you will do fine.
SC-Beta (Scrapper) – Betas tend to come in pairs, which is part of what makes them so hard. Not only can they apply bleeding like Alphas, but they also can apply ravaged. You definitely want at least one ally that is immune to bleeding and preferably one that has a bodyguard ability.
SC-Gamma (Scrapper) – Except for the fact that Gammas have a high accuracy, and thus tend to score critical hits more often, they are not worrisome at all. They can apply ravaged but not bleeding. Save Gammas for last.
SC-Delta (Scrapper) – The SC-Delta is a major nuisance. It has the same powers as a Beta and it has an attack that can apply disoriented. Similar to facing the IN-Beta, you can counter this by making sure that every hero on your team has at least one area attack.
TA-Alpha / TA-Gamma (Tactician) – The TA-Alpha and TA-Gamma are just the least annoying versions of the worst enemy in the game. Every TA variant uses psychic attacks, which means infiltrators will never get to counter their attacks. These versions have Positive Thinking which applies strengthened to all enemies and two single target attacks, one of which stuns. Your two best choices are to depower the enemy or just to defeat it quickly. Otherwise it quickly becomes a nuisance.
TA-Beta (Tactician) – This is the version that will give you nightmares. The TA-Beta gains Wrong Thinking, which applies weakened and cower to your entire team, keeps the stun attack, keeps Positive Thinking, and gains Mind Over Matter which applies fortified to his entire team. Additionally, whenever you attack one with any attack other than a subtle attack, the attacking hero loses stamina. You need to defeat a Beta as fast as possible, ignoring all other enemies, preferably with as few attacks as possible. The infiltrator version of Avengers Hawkeye is absolutely your best choice to do this. His damage increases by 30% for attacking and between Rapid Shot and Coordinated Attack he has a chance to defeat the Beta in a single attack.
TA-Delta (Tactician) – The Delta is just a Beta that is twice as likely to use a stunning attack. Deal with it the same was as the Beta. You will certainly hate it just as much.