There are dozens of enemy groups in the Facebook game Marvel: Avengers Alliance. Each group fields different enemies with different powers and special abilities. If you want to make battles easier, you need to understand the group you are fighting for any given battle. The Hand is a group of ninjas with simple yet effective abilities that appear primarily in season 1. The Hand primarily uses melee attacks, which is something you can take advantage of with a few heroes, like Hercules or Elektra. The following guide to The Hand enemy group in Marvel: Avengers Alliance will help you defeat these enemies.
Hand Assassin (Generalist) – The first version of the Hand Assassin that you run into only has basic, moderate damage attacks. Any hero works against her and you can usually ignore her until last. The second version adds a bleeding attack, which generally means you want to remove her from the battle quickly, unless you have a protector who is immune to bleeding, like Colossus.
Hand Shinobi (Generalist / Tactician) – The worst this enemy can do is apply slowed and only later versions of the tactician can do so. If she isn’t paired with a scrapper, include an infiltrator on your team. If she is, she is a low enough threat that it isn’t worth giving Close Quarters Combat to the enemy.
Hand Soldier (Generalist / Infiltrator) – Soldiers are a top priority in any battle. They can apply tenderized and sometimes can apply blinded. Since every single Hand enemy has slashing attacks, tenderized is deadly. The infiltrator versions are better than the generalists because you can defeat them with a scrapper much easier. Daredevil is especially good for dealing with the more powerful versions because he is immune to being blinded.
Hand Warrior (Infiltrator) – Nearly identical to the later versions of the Hand Soldier, the Hand Warrior actually decreases in effectiveness in later chapters. The chapter 9 variant applies ravaged instead of tenderized, but can’t apply bleeding. The chapter 10 variant simply adds an attack that applies ravaged, but still can’t apply bleeding and the extra attack makes it less likely to use tenderized. Every version except for the chapter 9 version should still be a top priority and is worth including a scrapper on your team just to defeat.
Hand Ninja (Infiltrator) – Hand Ninja are the most dangerous of all the infiltrator Hand enemies because they deal extra damage against blind enemies or when they are concealed. Unsurprisingly, they can conceal all enemies as an action. True strike is especially handy against this enemy. Thankfully scrappers get it after attacking an infiltrator. Hand Ninja are dangerous enough that you may want to include Quicksilver on your team just so you can defeat the Ninja before it ever gets a chance to act.
Hand Scorpion (Tactician) – Until chapter 8, the Hand Scorpion is essentially identical to the Hand Shinobi and just as non-threatening. Starting in chapter 8, the Scorpion gains an attack that weakens and drains stamina. This is a major pain in PvE. Include a hero on your team that can restore stamina if you don’t want to waste items. Iron Fist is particularly good because he isn’t weak to any type of Hand. Spiral is also a modestly good choice due to her ability to depower and restore stamina, though her stamina restoration ability is random and you pretty much need to also include a protector on your team if any scrappers are among the enemies.
Hand Dragon (Tactician) – The Dragon is just a nuisance. She counters melee attacks, has all the abilities of a Scorpion, and can grant herself extra attacks. If you can, depower her. If that isn’t an option, hit her with exhausted. Obviously you should also avoid using melee attacks on her or also hit her with off-balance. Few heroes have all of these abilities in one package, but you should be able to include the tools on your team. An alternate, if luck dependent strategy, is to include Hawkeye on your team with the ISO that lets him act first. With a little luck from Rapid Shot, you can defeat her before she acts.
Hand Shadow (Scrapper) – The primary threat of the Hand Shadow is that it can apply bleeding and then exploit bleeding as well as heal when attacking a bleeding target. This threat is very easily countered by including a bruiser on your team that is immune to bleeding and can protect. Thing and Colossus both fit the bill. If you own either, this is a rather easy battle. If not, X-23 isn’t a terrible substitute, though she can’t protect.
Hand Spy (Scrapper) – A Hand Spy is just a Hand Shadow without the ability to heal when attacking bleeding targets. She is slightly less dangerous, but still worth using the same strategy to defeat.