There are dozens of enemy groups in the Facebook game Marvel: Avengers Alliance. Each group fields different enemies with different powers and special abilities. If you want to make battles easier, you need to understand the group you are fighting for any given battle. The Circle of Eight is a frustrating villain group that is especially common in season 2. Unless you pick your team very carefully, you will suffer a lot of damage against these enemies and need to use a lot of items. The following guide to the Circle of Eight enemy group in Marvel: Avengers Alliance will help you defeat these enemies.
Kunoichi (Infiltrator) – Unless you have no choice, you should never bring a tactician into a battle against a kunoichi. These ladies counterattack with Blade Dance, an area attack that applies bleeding. This is even worse because every kunoichi has an incredibly high chance to avoid attacks made by bleeding opponents. You want to avoid bleeding at all costs against this enemy. If you can bring allies that are immune, you should. Even Luke Cage, the worst hero in the game, is a modestly good choice because he is immune to bleeding. If your heroes aren’t immune to bleeding, use items that make them immune.
Chiyome (Infiltrator) – This is an upgraded version of the kunoichi that also has an attack that can apply pressure points. The extra attack actually reduces the chance of the chiyome using Blade Dance as her first action, which makes her a slight bit easier than her counterpart. Other than that difference, the tactics for kunoichi apply to her as well.
Onna Bugeisha (Infiltrator) – Upgrading the chiyome still further, this enemy has an attack that applies disoriented to the enemy it hits and gives her the mirror image buff. Conveniently, scrappers with close quarters combat active ignore mirror images as do area attacks. She is even less likely than her previous two versions to use Blade Dance, but the mirror image buff and disoriented status effect pretty much requires you to bring allies that have area attacks.
Raider (Scrapper) – The raider can be very annoying because he has a chance of preemptively countering any attack made against him. Additionally, his Kick attack can remove buffs on your allies. If you have Omega Sentinel who can be a bruiser and takes reduced damage from counter attacks, use her. If not, bring non-infiltrator allies with stealthy attacks. Sadly, this basically doesn’t exist on a bruiser. Finally, don’t bother with too many buffs until all raiders have been defeated.
Reaver (Scrapper) – This improved version of the raider has better stats but no new abilities or attacks. The damage of a reaver is actually quite high, which makes bruisers much more important against him. Unfortunately, protectors don’t work very well against reavers because Kick can remove the protection buff, except on Wonder Man, and he suffers highly from having his buffs removed in a different way.
Marauder (Scrapper) – This particularly high damage and high health version of a reaver demands your attention. You pretty much need to debuff him if at all possible, but this will often cost you a counter attack. The off-balance buff is your best bet and the best hero to apply that is Valkyrie because she is a bruiser and can grant healing.
Brawler (Bruiser) – Brawlers will often be in a battle to protect kunoichi. For the first two rounds of combat they have a chance of protecting allies from single target attacks. This buff can be removed and brawlers can’t reapply it. Blasters will tear through brawlers and they are safe because no Circle of Eight members are tacticians, but it is generally better to include heroes that counter the classes of the brawler’s allies and simply hit the brawler with cornered early in the battle. The one danger you need to watch out for is that brawlers can stun you.
Goliath (Bruiser) – The goliath is a brawler with an extra power. The good news is that the goliath is less likely to stun. The bad news is that a goliath gains a power that adds burning. Still, burning is less threatening than stun, so this is an advantage overall. Use the same strategy as above, but consider including a hero or item that removes status effects if you don’t already include such on your team.
Behemoth (Bruiser) – The next iteration of the brawler essentially returns to having as many stunning attacks as non-stunning attacks. The newest attack, Grenade, only applies incapacitation, but that is essentially equivalent to stun most of the time and it can be used on alternate rounds with the actual stun attack. This version of the brawler is worth using a blaster against, just to quickly remove him and his stuns.