Continue the story as Mega Man in the 8th installment into the series and stop the evil Dr. Wily and his Robot Masters. With Wily’s new creation Bass, Mega will need to use all his wits and power to help Dr. Light save the world!
The first notice is that this is the first Mega Man game on a 32bit console. But other than that, Mega Man 8 has a unique style in both music and design. This game was released for both Playstation and Sega Saturn, and would return in the Mega Man Anniversary Collection. But as I digress, the music in this game is pretty good and did a good job in each stage, for example the carnival like theme for Clown Man’s stage. The biggest difference is that Mega is now 32bit and this game has cut-scenes. The cut-scenes, to be honest, are complete crap and embarrassing for any Mega Man fan to watch with the horrible voice acting. But the new design in 32bit is great. Everything has so much more detail in its design, making every Robot Master even more easily to remember. Overall, Mega Man 8 has pretty good presentation, but my only problem was the horrible cut-scenes.
The gameplay of Mega Man 8 is similar to that of its predecessors. The player, as Mega Man, must complete various stages that contain side-scrolling action and platforming elements. The player can run, jump, slide, shoot and charge the Mega Buster, and change weapons (either in-game or while paused). Enemies in each stage can be destroyed to reveal items used to refill Mega Man’s health and weapon power. Like Mega Man 7, the player completes an introductory stage and is presented with four Robot Master stages (Tengu Man, Frost Man, Grenade Man, and Clown Man) to tackle in any order he or she chooses. At the end of each stage is a boss battle with a Robot Master; defeating the Robot Master earns the player its Master Weapon. Most Robot Masters are weak to either the Mega Buster or one or more Master Weapon, allowing for some strategy in the order the stages are completed. An additional four Robot Masters (Aqua Man, Sword Man, Search Man, and Astro Man) become available once the first four are defeated and an intermission stage is completed. A noteworthy addition to gameplay in Mega Man 8 is the ability to display and use multiple weapons onscreen simultaneously. This change introduces a unique way of using weapons strategically. For example, Mega Man can place a Tornado Hold, jump into it and swing the Flame Sword while rising with the air current. The player also has the ability to use his Mega Buster at all times, even when equipped with a Master Weapon. Auto’s part shop from the last game also appears in the form of Dr. Light’s lab, where the player can buy new abilities from Roll in exchange for special bolts found throughout the levels. However, due to a limited number of bolts and powerup slots available, the player must carefully decide which power-ups to buy. Special power-ups involving Mega Man’s dog Rush are won by fighting mid-stage minibosses. This is also the first (and only) game in the series in which Mega Man can swim.
Therefore, Mega Man 8 is another pretty good Mega Man game to add to the collection. Also, with it being the first on a 32bit console it gives it a much fresher and modern tone than the other Mega Man games. I would give it a 7.5/10.