Season 2 of Marvel: Avengers Alliance added a new concept to the game: Chapter mastery in order to get alternate costumes. In chapter 5 you can earn the Transian Scarlet Witch outfit by mastering the chapter. Among the various tasks you need to complete for chapter mastery, you need to defeat The Hood in mission 3 with a score of at least 85,000 points. This is one of the hardest tasks in the game, requiring a very dedicated and tactical approach. The following guide to will give you every advantage when trying to score 85,000 points against The Hood in Marvel: Avengers Alliance.
Good Score – If you take less than a round to defeat all three waves of enemies and heal up fully before you complete the battle, you will have an average score of about 65,000 points. This means you need to squeeze out another roughly 20,000 points during the battle. This is difficult but not impossible.
Perfect Strategy – The best start is to gain a Perfect Strategy bonus. In order to get this bonus none of your characters can take any damage during the battle. This is a very hard thing to assure, but there are tricks you can do to help assure this. If you own the Savant Spear, equip it. That will put a shield on all of your allies. Additionally, because one of the enemies in the first round applies bleeding, you also want to own and equip the Mystic. If you don’t have either of these options, make sure someone on your team can put up a shield. If you take damage at any point during the battle, simply reset the battle, rather than trying to win.
One-Shot – Every enemy you defeat with a single attack is worth 4,500 points on your final score. The two bosses, The Hood and Bullseye, have very high health, so getting a one-shot against either of them is near impossible, but there are a few heroes and combinations of abilities that make it possible. This is primarily something you should try to do against the first wave opponents. The bruiser is especially easy to one-shot if you have a blaster on your team with a high damage attack.
Epic Overkill – An epic overkill occurs when the total damage the enemy takes is over double its original health. This is easy than a one-shot because you can reduce an enemy to very little health and then use a massive attack to deal overkill damage. This allows you to put negative status effects on the enemy that increase damage. An epic overkill is also worth 4,500 points. If you fail to get an epic overkill, you can get reduced bonus points for less impressive overkills.
Items – You can get a Quartermaster bonus for using items. If you use at least five items during the battle, you will earn 3,750 extra points. You get an additional 750 points for each item used up to a total of 10 and a total of 7,500 extra points. Chrono Accelerators are particularly good because they give you extra actions and stack towards this bonus.
Iron Man – One common strategy is to use Iron Man and only have him attack with Unibeam. Have your other character buff his attack power, restore his stamina, and grant him extra actions. Extra actions are particularly critical because Unibeam Focus stacks will disappear if Iron Man defeats the last enemy in a wave with his normal action. If you build up enough stacks of Unibeam Focus, Iron Man should even be able to get one-shot kills against Bullseye and The Hood.
Quicksilver – Quicksilver is another interesting trick because you can take advantage of his ability to act twice in a round and to almost always get the first action. Have him use Chrono Accelerators to grant extra actions to himself or your other characters, depending on who you want to set up to defeat enemies. The only other character that can get as many actions in a round is Omega Sentinel and she doesn’t always assuredly act first.
Hercules – Another possible option, if you have some sort of shield to protect him, is Hercules. With proper item use you can give all four of strengthened, focused, fortified, and agile in a single round and watch him deal massive damage with all his attacks. Depending on the timing of actions, you might even be able to put him in Gift of Battle stance and let him defeat enemies as a counterattack, which will earn a modest 1500 extra on your score.
Do the Math – You need to track these points carefully. If you don’t think you have earned enough by the final wave, you should reset your game. The last thing you want to do is score just under 85,000 and then be forced to replay the whole mission again. Roughly 20,000 in bonuses is what you need, but you should shoot for 25,000 to be sure. If the fight takes more than three rounds total, you need an extra 5,000 points for each of the first three extra rounds.