There are three heroes that you basically never see in PvP in Marvel: Avengers Alliance unless two of the three heroes are present. Individually, each of the Warriors Three is not very effective, but when two appear on a team with an agent equipped with the Asgardian Tankard, the team suddenly becomes a powerhouse in PvP. There are three possible variations, so adapting to this team requires understanding the individual strengths and weaknesses of the heroes and the combinations. If, like many players in the game, you are losing to this team more often than you are winning, the following strategy guide will teach you how to defeat The Warriors Three in PvP in Marvel: Avengers Alliance.
Fandral / Hogun – This is most offensive version of this team. Hogun will assist in any attack made by an ally and counter attacks made against his team. Both Hogun and Fandral can increase the damage by counterattacks and follow-up attacks in different ways which stack. If you see this team, there is a good chance that Hogun will have the empowered ISO that makes him immune to winded and off-balance. You need to focus on Hogun first, because he is the core that makes this team so dangerous. Use stealthy attacks if you can. Wolverine is unquestionably your best counter to this combination and he is a good PvP hero, so you may want to consider swapping him into your team. If not, definitely add a high damage stealthy weapon to your agent or add someone to your team that decreases damage from counterattacks and follow-up attacks.
Fandral / Volstagg – This is the most defensive version of this team and there is a surprisingly easy way to neutralize it. Fandral will not use En Garde, the power that makes this team so brutal, if anyone on your team is a blaster. This is something of a catch-22, though. Blasters tend to be one of the weakest choices in PvP for most other teams and the only hero that can freely switch to a blaster is Punisher, who is not a good choice for PvP. If you don’t have a blaster on your team, make sure you have plenty of stealthy attacks. If anyone doesn’t have a stealthy attack or a non-attack option, have that character recharge after Fandral uses En Garde. An effective stun for one turn is much better than having your heroes depowered. Once Fandral is defeated, Volstagg simply doesn’t have enough power to offer a reasonable threat, though he may take an unreasonably long time to defeat. As a final note, this combination is a bleeding combination, so make sure to save status effect removal powers for when it inevitably puts bleeding on your entire team.
Volstagg / Hogun – This is the weakest version of this team, but it does have one big advantage. Volstagg’s ability to protect Hogun means it is a lot harder to take him out quickly. If you focus your attacks on Volstagg, Hogun will deal a lot of retributive damage. If you try to focus on Hogun, you will need stealth or the cornered debuff to get by Volstagg. Of all three teams, this is the one where you need to be most careful of the agent. The team is balanced enough that either a support agent or an offensive agent can work and you won’t really know which you are dealing with until the battle begins. Since neither Hogun nor Volstagg are as effective on this team as they are on the other two respective teams, if the agent seems even slightly dangerous, focus on the agent first before moving back to the Warriors Three.
Despair – There are a lot of PvP enemies that despair is useful against, but that this team all but requires it. Every single member of this team has a power that heals the entire team, removes all negative status effects, and adds about half a dozen buffs. Preventing that healing is important to any battle with the Warriors Three and basically critical when facing a team with Volstagg.
Asgardian Tankard – The Asgardian Tankard is how the agent activates the healing power. This piece of equipment is especially noteworthy because it activates the class ability of every member of the team. For Fandral, that means he immediately gains an extra action, counterattacks for a round, and gains stealthy attacks for a round. Hogun also gains counterattacks and stealth attacks while additionally following up the next attack he makes. Finally, Volstagg will follow-up his next attack and increases all of his stats for a round. Against the first team, you need to avoid using area attacks for a round and try to only use stealthy attacks. Against the second team, avoid attacking Fandral for a round. Against the last team, immediately use any defensive items or powers, because otherwise the sudden increase in offense could cost you a character. If you can apply generalized that will solve your problem, but few heroes can, which basically means you need to own the Mystic.