Traits are one of the defining features of heroes in Rogue Legacy. Each hero can have up to two traits, though a few are mutually exclusive. Most traits actually give you a slight negative, though some are a mixed blessing, and a few are just positive. Understanding each of the traits will help you choose the best traits for your hero on any given run of the castle. The following guide to traits in Rogue Legacy will let you know everything you need to know when choosing your character.
ADHD (A+) – ADHD is basically always good. Your character simply moves faster at all times. This helps explore faster and will allow you to avoid many enemy attacks. It is a liability in very tight quarters, like the first boss battle, but unless you intend to do a boss run against that type of boss, a hero with this trait is almost always a good choice.
Alektrophobia (D-) – Occasionally, when a chicken leg would appear, a chicken appears instead and attacks you. You can kill the chicken to get the leg that would normally appear, but there is a good chance that you are low on health when you try to get a chicken leg, which makes this a very dangerous trait.
Alzheimers (C) – You lose your map with this trait. If your only goal is to earn some goal for another run, this won’t hurt too much, but you will still be backtracking more than you want. It is absolutely the worst choice possible if you intend to use the architect on the castle during this run.
Baldness (A) – This is a cosmetic trait only. If you have the choice between this and a negative trait on two otherwise similar characters, choose this.
C.I.P. (F) – You can’t see your health bar with this trait. There is no situation where this is useful and the only real effect is that you are more likely to die sooner and you have a good chance of wasting healing.
Clumsy (D+) – You break all items as soon as you touch them. This is moderately convenient in the forest where there are a lot of items to break, but terrible in the starting area because you can’t stand on bookcases. The one time this is a solid choice is when you intend to do a boss run, because you won’t care about the trait against a boss.
Color Blind (C-) – It is annoying and can make it hard to differentiate between enemies, but compared to the real stinkers, this isn’t awful. If the hero has an otherwise good combination of spell and class, don’t let this trait stop your choice.
Coprolalia (A) – This is actually a mild benefit. When you take damage, you will swear and reduce recovery time. The swear word can visually block something on the screen and you won’t get useful advice when you die, so it isn’t a perfect ability.
Dextrocardia (D) – Dextrocardia swaps your health and mana. Since your mana is almost always lower, this is very dangerous. The Lich and Mage are the obvious exceptions, but a mage with low mana isn’t very useful. The one modestly useful trick is that the Lich can start with higher than normal health, speeding up the time to max out health.
Dementia (C-) – The game will occasionally create illusions and play strange sounds. The latter doesn’t really affect game play, but the former can hurt you because you think enemies are around that aren’t. In the later levels of the game this is a better choice because all illusions are always low level enemies, which are clearly not real in the late game.
Dwarfism (A-) – Dwarfism is a surprisingly useful trait. Your attack range is terrible, but it is easier to dodge enemies. More importantly, there are plenty of secret paths and hidden treasure chests in the game that can only be reached with this trait. Never choose this trait for a boss run.
Dyslexia (B+) – All of the words in the game are scrambled, but that doesn’t affect game play much. The greater affect on your game play is the fact that areas of the castle may be swapped. If you intend to teleport to where you are going, this is fine, but if not, this can be very frustrating.
Ectomorph (D) – You take increased knockback from all damage. Since this has a high chance of causing you to take additional damage, it is a terrible trait. Short of other options like C.I.P., you should never take this.
EHS (A+) – Some platforms in the game will close under your feet. With this trait, they always stay open. This is one of the best traits in the game. Grab it whenever it is available.
Eid. Mem. (A-) – The trait is purely positive, but usually worthless. Your map reveals everything even after you leave a room. While this sounds great, usually you have killed or looted everything after leaving a room, making this meaningless.
Endomorph (B-) – This trait is a mixed blessing. You are immune to knockback from enemies, which is usually a benefit, but you are also larger, which means you are more likely to be hit. It is a solid “safe” choice in most situations, including some boss fights.
Far-Sighted (D-) – There are worse traits, but very few. With this trait, the screen blurs near your hero. If you are playing the Dragon or intend to only use long range spells, this isn’t bad, but for almost every other hero, this is a disaster.
Flexible (A-) – A flexible hero can turn mid-swing to attack in a different direction. This will rarely come up, and even can occasionally hurt, but in general it is a neutral trait that has a slight chance to be handy.
Gay (A) – Like Balding, this trait is basically just cosmetic effect. It swaps which statues drop which potions, but you always find the statues in pairs, so that doesn’t matter.
Gigantism (C-) – Your sprite is a lot larger and your sword has better range. The latter benefit does not make up for the extra damage you will take from the former. This is a bad choice, but at least it comes with some benefits, unlike many of the bad choices.
Glaucoma (F) – You might as well just die immediately if you choose this trait. The entire game is in darkness, which means you can’t plan at all and boss fights are next to impossible. Only take this trait if all other choices are equally bad and you intend to explore the basement.
Hypergonadism (C+) – Hypergonadism is a positive trait, but just barely. It adds additional knockback to all of your attacks. Unfortunately, since you probably have learned to time your attacks based on the normal knockback, this really throws off your rhythm.
Hypochondriac (C-) – The numbers that appear when you take damage are much higher than the actual damage you took. This makes it hard to perfectly track damage, but you can pause the game and look at your stats if you really want to know. The damage bar is still correct, so this is only a minor hindrance.
I.B.S. (A) – Like Balding, this is a completely cosmetic trait that makes you fart occasionally.
Muscle Wk. (D-) – If you thought Hypergonadism through off your timing, this is much worse. You no longer knock back enemies. You will take a lot of extra damage due to this.
Near-Sighted (C-) – This trait is a lot better than Far-Sighted, especially if you don’t have a long range weapon. Anything far away from your hero is blurry. You should still be able to swing a sword relatively easily and this is almost meaningless against the first boss. Be aware this may give a headache in real life.
Nostalgic (A) – Nostalgic is a purely cosmetic trait which slightly alters the colors of the game.
O.C.D. (A+) – Every time you destroy an object, you gain one point of mana. This is great for all characters. It should definitely top your list of good choices, especially for magic using heroes.
P.A.D. (A+) – With this trait, when you walk over a spike trap, it doesn’t spring. This makes exploration a lot easier in the game. It is meaningless for most boss runs, but it can never hurt you.
Savant (C) – This is a mixed blessing. If the spell for your selected hero is middle of the road or bad, this is nice, because it will change your spell after every casting. If it is a good spell or if you are an Archmage, this is terrible and should make you choose a different hero.
Stereo Blind (B-) – Technically, this trait is a flaw, but in practice, it usually has very little impact. A few enemies will be able to hide behind scenery and enemies will briefly disappear when they change facing, but this will rarely affect your play. If you only have “bad” traits to choose from, choose this one.
Tunnel Vision (C+) – Tunnel Vision, like Stereo Blind, is a bad trait that won’t hurt you at all in some cases. For example, it is meaningless against the first boss. With Tunnel Vision, you don’t get an off screen warning about projectiles. This is very bad in the forest level and makes exploration more dangerous, but if you are a little patient, it is often pretty meaningless.
The One (A) – This is yet another cosmetic change that may actually make you enjoy the game more if you like futuristic designs.
Vertigo (F) – The screen is mirrored vertically. If you don’t think that sounds impossibly hard, give it a go, but you will quickly learn that it makes the game near impossible. Even if you have a screen you can easily rotate, that won’t fix the problem because now the screen will be flipped horizontally.