Spider-Man is one of the original 90 command point heroes in Marvel: Avengers Alliance, and like most of the original 90 CP heroes, he has acquired numerous alternate costumes over the years. He currently has three alternate costumes, each of which comes in two class variations, for a total of seven possible costumes (including his original). This ties him for the highest total number of alternate costumes with Hulk, Iron Man, Thor, and Captain America. Each of his alternate costumes provides different advantages and disadvantages and none of them are cheap, especially when you include his initial cost. The following guide to Spider-Man alternate costumes in Marvel: Avengers Alliance will help you decide which ones are worth spending your command points on.
Black Suit Spider-Man – Bruiser, 74CP / Infiltrator, 63CP
Special Ability: Exploits Webbed – This ability increases the damage of all of Spider-Man’s attacks against webbed targets. The overall effect is to increase his damage on about 50% of his attacks in short fights and close to all of his attacks in long battles.
Special Ability: Great Power – This replaces Great Responsibility as his starting special ability, but switches back and forth with Great Responsibility like normal. The meaningful effect of this ability is that he deals more damage on his first attack
Team-Ups – Only two heroes in the game can apply webbed other than Spider-Man, Punisher and Agent Venom, and neither can do it consistently. Thus, Spider-Man has no good partner in this uniform and he actually is less effective at protecting allies.
Overall – This uniform modestly improves Spider-Man’s damage at the cost of making him less able to protect allies. It isn’t a particularly good deal and pretty much never will be unless another hero is released that can consistently apply webbed. The bruiser costume is quite useful for beating the Spider-Man / Black Cat heroic battle, but that single use is not enough to justify spending 74 command points.
Future Foundation Spider-Man – Scrapper, 66CP / Infiltrator, 50CP
Special Ability: Future Countdown – This ability only functions if at least one other hero in the team is wearing a Future Foundation costume. If so, all team members gain a sizable boost to accuracy and attack starting on round 4 of the battle. Most battles won’t run long enough for this to matter, but this ability is useful in multi-stage boss battles.
Special Ability: Tingling Sensation – Whenever Spider-Man is attacked he gains a stacking buff that increases his evasion. In combination Spider-Sense, it is quite possible to get his evasion high enough that he will dodge the majority of attacks. This is much less useful in PvP where most teams use attacks that can’t miss.
Special Ability: Share the Future – This ability shares Tingling Sensation with all teammates the first time Spider-Man acts in a round. This is particularly valuable for increasing the evasion of normally low evasion heroes like Thing.
Team-Ups – The obvious team ups for this uniform are any of the other members of the Future Foundation. Invisible Woman and Thing tend to be the best choices because they both have defensive boosts that affect the entire team as well. You can build an incredibly durable team using one of these two. If you don’t have another member of the Future Foundation, this costume generally isn’t worth your time.
Overall – The primary benefit of this costume is to get a scrapper alternative for Spider-Man. This isn’t a particularly great benefit, though, since you can get Amazing Spider-Man scrapper outfit for only nine command points more. If you do buy either of these costumes, keep in mind that you basically have to buy the alternate for one other hero as well to make this meaningfully valuable. Thus, for all intents and purposes, you have to spend at least 80 CP for this costume, and that assume you are getting the infiltrator version of this and Invisible Woman’s alternate. Unless you are using that team for boss battles a lot, this alternate costume is generally a poor value for the cost.
Amazing Spider-Man – Scrapper, 75CP / Infiltrator, 75CP
Limited Availability – This outfit is only available for general sale until June 10, 2014. After that it will occasionally be available for purchase during various holiday specials.
Special Ability: The Web Slinger – Whenever Spider-Man performs a follow-up attack or a counterattack, he has a chance of gaining an extra action. Obviously this will work with either of his class special abilities when they activate, but it can also work when he gains these types of attacks from an alternate source. This ability is by far the best special ability on any of his alternate costumes.
Team-Ups – This version of Spider-Man demands to be teamed up with an ally that can grant counterattacks or follow-up attacks. Cyclops is a cheap way to do this, since both Evasive Maneuvers and Optic Blast can grant Spider-Man these types of attacks. Ares is also a very good choice due to his War Never Changes passive. Conveniently, both heroes are a different class from either of Spider-Man’s classes, making these choices particularly good when you need diversity of classes. If you need class consistency, either Union Jack or Gambit can work, depending on the class needed, though not quite as well.
Overall – Even with this costume and the Arachnid Augmented A-ISO and the Inventive E-ISO, Spider-Man still doesn’t quite reach the level of top tier hero, but he gets mighty close. If you have the 75CP to spare and you like having Spider-Man on your team, especially if you have a powerful version of Cyclops, this is the best alternate costume to buy. But, you shouldn’t feel compelled to spend gold on this or to farm for command points otherwise, unless you are a completionist.