Challenge Mode rewards are some of the best pieces of agent gear in Marvel: Avengers Alliance. In order to acquire a Challenge Mode reward you need to defeat a mission on the normal mode. After completing the normal mode, you made attempt the Challenge Mode. Each time you defeat the boss of the mission in this harder mode you have a chance of acquiring the reward from the boss roulette. The rewards for chapter 4 of season 2 of Marvel: Avengers Alliance are themed to the team up hero that you fight with in each of the boss battles. Oddly, this means that if you already own the hero for that battle, you are less likely to want the reward. The following guide to Challenge Mode rewards in chapter 4 of season 2 of Marvel: Avengers Alliance will help you decide which ones you should try to acquire for your agent.
Mission 1 – Restored Mk VI Revolver (A-) – Even though this revolver will preemptively counter attack any ranged attack made by your enemies, even those targeting your allies, it isn’t the best counter weapon available. The damage is only moderate and it doesn’t apply any status effects. Counter attack weapons that buff your agent or debuff the enemy are generally just a bit better. Just because it isn’t perfect, though, doesn’t mean it isn’t valuable or worth acquiring. Use it regularly in PvE and your damage output will increase notably. Be wary of using it in PvP, though, because there are popular teams that only use melee attacks.
Mission 2 – Gamma Radiation Emitter (D+) – As an action you can apply radiation exposure to all enemies with this gear and also apply a buff that causes the enemy to gain additional stacks of radiation exposure when an energy attack is used. Even with a team that uses all energy attacks, the damage from this is just too slow except against the toughest of bosses. And, even worse, this has almost no value in PvP where status effect removal and resistance to ongoing damage is common.
Mission 3 – Enchanted Odin’s Steel (A+) – Enchanted Odin’s Steel applies deathbound to any enemy it hits. This status effect heals all your allies for a moderate amount when the enemy affected is defeated. This effect is one of the main reasons to include Valkyrie on a team and is perfect for maximizing your score in PvE battles. This weapon is much less useful in PvP, but the value for PvE is so high that you prefer using Valkyrie or have tricks for avoiding damage completely in battles.
Mission 3 Epic – Tempered Asgardian Gauntlet (F) – Nothing about this Gauntlet is worth the effort to acquire it. It starts cooled down for the first three rounds of battle. Once it does become available, it grants you an extra attack after attacking, but only at the cost of taking double damage from enemy attacks. If a battle lasts long enough that you can use this, you almost certainly don’t want to be taking double damage. Also, since all the Gauntlet does is give you another attack, you will be burning through stamina at an unreasonable pace.
Mission 4 – Staff of Askeplios (A+) – As long as you don’t want to remove status effects, there is no better healing item or power in the game. Not only does the Staff provide massive healing to your team, it increases the benefit from all healing effects and grants multiple turns of regeneration. This is pretty much a must-have item for any agent, unless you are working a full set of limited edition gear.
Mission 5 – Hardened Chain Wrapped Fist (B-) – Comparatively, this is a high damage weapon, but the damage is incredibly variable. It deals more damage with paragon exploiter, though it has no way to set that up. Oddly, the weapon also grants higher damage to the next attack made, which is nice, but completely fails to synergize with paragon exploiter. There are simply easier to acquire weapons that provide roughly the same benefits.
Mission 5 Epic – Amplified Subsonic Sound Gun (A+) – The Amplified Subsonic Sound Gun is pretty much the area weapon that every agent wants. The damage is comparable to some single target weapons, your team deals retributive sonic damage when attacked for the remainder of the battle, and all enemies are affected by disoriented. Unless you have an area weapon that delivers a better status effect, this should be your go to area weapon.
Mission 6 – High Capacity Incinerator Unit (B+) – Compared to the Subsonic Gun, this area weapon just seems a little less impressive. The damage is notably lower, though it does have a chance to follow up. The weapon applies burning, which is useful, but at the same time it also can’t apply a second time on the follow-up. Finally, the weapon buffs your agent with adrenaline, but this is only a one round buff. Everything about the weapon is nice, but none of it is spectacular.