Challenge Mode rewards are some of the best pieces of agent gear in Marvel: Avengers Alliance. In order to acquire a Challenge Mode reward you need to defeat a mission on the normal mode. After completing the normal mode, you may attempt the Challenge Mode. Each time you defeat the boss of the mission in this harder mode you have a chance of acquiring the reward from the boss roulette. Chapter 8 of season 1 follows in the footsteps of chapter 7, filled with mediocre to bad rewards. It does have at least one stand out piece of gear, though, so it isn’t a complete waste. The following guide to Challenge Mode rewards in chapter 8 of season 1 of Marvel: Avengers Alliance will help you decide which ones you should try to acquire for your agent.
Mission 1 – Custom Spirit-76 (F) – If you don’t have a weapon that deals at least this much damage by this point in the game, you aren’t really trying to get high damage weapons. In fact, you should have a weapon that deals this much damage with some extra benefit by this point.
Mission 2 – Custom B&F Icebrand (D) – Just about the only weapon you could have acquired, by this point, which applies chilled, is the Cryo-Tonfa. If you don’t own that, there is a minor advantage to owning a weapon that applies chilled. Burning is usually a better status effect, but not always.
Mission 3 – Custom S.A. “Siege” (D-) – If this weapon follows up, it deals roughly the same damage as the Custom Spirit-76. Despite this, it is slightly better than the Spirit because it costs roughly half as much stamina to use. You should have a better weapon for conserving stamina by this point, but if you don’t, this is just barely worth a little effort to acquire.
Mission 4 – Custom B&F MP-2 (F) – The Custom B&F MP-2 attacks all enemies for modest damage. You’ve already had multiple opportunities to get weapons that deal roughly equal damage and apply a status effect. There is no reason to use this weapon.
Mission 5 – Custom Brutal Claw (C-) – The Custom Brutal Claw doesn’t deal a lot of up front damage, but it does apply both bleeding and ravaged. This weapon is particularly useful when you equip a counter weapon that applies bleeding or team with a hero that applies bleeding. It still isn’t great, but better than most of the other rewards from this chapter.
Mission 5 Epic – Custom Possessed Pistol (A-) – This weapon deals reasonably high end damage, but even more importantly, applies the possessed status effect. This status effect devastates the defense and evasion of the target. Against bosses, this is better than exposed and slowed combined.
Mission 6 – Custom P.E.W. “Attenuator” (B-) – It is amazing how much difference a status effect makes. The Attenuator deals damage roughly equal to the B&F MP-2 and has a chance of stunning all enemies. While the chance isn’t high, you will, on average, stun one enemy. That is high enough to definitely be worth using and even though this weapon only appears in a premium mission, you should try to acquire it if possible.
Mission 6 – Destroyer Power Relic (D-) – While this piece of gear automatically stuns any enemy it hits, it can’t be used for the first three rounds of battle. That delay is devastating, making it almost worthless, except against the rare boss that is part of a three wave battle and is not relentless. There are simply better ways to equip your last agent slot.