Challenge Mode rewards are some of the best pieces of agent gear in Marvel: Avengers Alliance. In order to acquire a Challenge Mode reward you need to defeat a mission on the normal mode. After completing the normal mode, you may attempt the Challenge Mode. Each time you defeat the boss of the mission in this harder mode you have a chance of acquiring the reward from the boss roulette. Most of the rewards in chapter 5 of season 1 are relatively similar to rewards from earlier chapters, but a few are truly unique. This is a good chapter for getting equipment that fills any holes in your setup, but you won’t get a lot of new options here. The following guide to Challenge Mode rewards in chapter 5 of season 1 of Marvel: Avengers Alliance will help you decide which ones you should try to acquire for your agent.
Mission 1 – Custom Knuckle Sting (C+) – The Custom Knuckle Sting deals the highest damage yet of any weapon that applies poison, but that is its only stand out quality. You probably have a weapon that applies poison at this point, so there isn’t a lot of reason to farm for this item.
Mission 2 – Custom Cryo-Tonfa (C-) – The only good reason to acquire the Cryo-Tonfa is to have a counter attack weapon that applies a status effect other than bleeding. That would be a better deal if the weapons that applied bleeding didn’t deal more damage, on average, even when the enemy is immune to bleeding and not immune to chilled. If you don’t have a counterattack weapon yet, try to get this at least once, but you probably don’t want to put any further effort into it.
Mission 3 – Custom Adamantium Knuckles (D) – Knuckles are popular in this chapter, but not particularly great. These Knuckles deal moderately good damage and apply combo setup. If you happen to have Iron Fist on your team, this is actually quite handy, but in almost any other situation this is not worth a slot on your agent.
Mission 3 Epic – Custom Norn Stone (A-) – The Custom Norn Stone essentially gives your agent strengthened, agile, focused, and fortified in a single action, but this buff also stacks with all those benefits. If your agent is generally not dealing enough damage or taking too much damage, this is amazing. Even if that isn’t the case, this is a great item for boss battles. Eventually you will get quick action gear that grants a similar effect and this will become obsolete.
Mission 4 – Custom The Ripper (D) – Technically, the benefit of The Ripper is that it can apply two stacks of bleeding in a single attack. But, to do that it needs to follow-up and it needs to hit both times. Even if it does, the damage from this weapon is still quite low, and without ravaged, bleeding is only a modest source of damage.
Mission 5 – Custom Capacitive Impeder (C, B+ if you own Storm) – Static charge is a status effect that gets very powerful when you start acquiring specific heroes and specific augmented and empowered ISOs. At this point in the game, the only way to really take advantage of static charge is with Storm or with this weapon itself. Due to that, the fact that this weapon applies static charge isn’t that great a bonus. You may want to come back here after you start working through season 2, though you will probably have another weapon that is an electricity attack at that point.
Mission 6 – Custom Battery Powered Hand Cannon (D-) – A high damage weapon on a premium mission is basically never worth the command point cost to unlock. If you are trying to get a Challenge Mode reward from this mission, this isn’t the one you are seeking.
Mission 6 – Power of Four (A) – Power of Four is the best friend of anyone who has ever tried to sandbag in PvP. The gear gives your agent four actions in a row and then instantly defeats your agent. There are a lot of times that four actions in a row can spell the difference between winning and losing, especially in PvP. Even if you don’t use it regularly, no other item in the game is similar. This is worth owning just for the rare battles when it is optimal.