There are three races in the online collectible card game Card Hunter. The three races are the fast but flimsy elves, the slow but hearty dwarves, and the humans which are roughly the average of the other two. Each race is also distinguished by a unique set of skills. Elf skills tend to focus on movement and evasion. Some of the higher skills also preemptively disarm opponents, but those abilities only exist on very hard to find cards. The following guide will teach you everything you need to know about elf skills in Card Hunter.
Unskilled – Your basic skill is bad, but not so terrible that you need to go out of your way to replace it. It grants you three Walk cards. While that is slower than your normal movement, there are times that you want to use slower movement and save faster movement for a later turn.
Insight – The Insight skill has multiple tiers. Every tier has at least one of the following three cards: Elvish Insight, Dodge, and Pathfinding. The first lets you see the hands of your enemies, the second gives your elf a chance to move away from every single attack that targets your character, and the last puts additional movement cards in your hand. You can never have all three at once in a single skill. Dodge is amazing for priests and wizards, because it can protect from melee attacks while breaking contact. It is only really useful for warriors that have lunging attacks or attacks with a range of 2 squares. Elvish Insight is generally good for any character and an excellent way to delay when you want to react to an opponent’s move rather than go first.
Footwork – This skill also has multiple tiers. The cards in these various skills either allow you to retreat from melee or move without spending an action. While the Quick Run skill can be used to move in and then attack, there are better ways to charge into battle, which don’t cost two cards to do so. It is much better to use it to retreat multiple characters in a turn or retreat and then attack from range or use a support skill. As such, this skill is pretty much a waste for warriors. It is a reasonable choice for priests though and should almost be the default choice for wizards, unless you have a build that demands another option.
Evasion – Despite the name of this set of skills, avoiding attacks is not something it does. Instead three cards define Evasion: Elvish Mobility, Flanking Move, and Slippery. The first is only really useful in a party with nothing but elves, because it lets all elves move. If you have at least two elves in your party, you should probably have one elf with this skill. If you have all elves, between one to two elves should take this skill. Flanking Move and Slippery work in very different ways, but both are best for wizards. The former makes it easier for a wizard to get into position and attack and the latter lets the wizard move each turn. Slippery is also very good for letting elf priests escape from melee battle.
Trickery – There are six different versions of the Trickery skill and each one has at least one copy of the Elvish Trickery card. This card removes all melee attack cards from adjacent enemies when you move adjacent to them. It is excellent for both priests and warriors, though almost worthless for wizards. In many missions this card will protect you from more damage than any amount of armor or evasion possibly could.
Mobility – This set of six skills is defined by the card Elven Maneuvers. With this card, whenever your character takes damage, you draw until you get a move card. While it may sound like a good defensive card, actual attack evasion is much better. The one really good use for this card is a warrior stacked with cards that are both moves and attacks. With Mobility you can get extra attacks every time your character takes damage.
Agility – There are a couple skills with Scouting, Agility, or Caution in their names that combine various cards from two of Insight, Footwork, and Evasion. The skill that is simply called Agility without a prefix or suffix is unique because it combines one key skill from each of those three skills. If you are simply looking for a skill that is generally useful for any class, this is the skill of choice.