The Captain Steve Rogers alternate uniform in Marvel: Avengers Alliance, released to celebrate Captain America: Winter Soldier, is so different from the original Captain America uniform that it is practically like owning a new character. The original version of the hero is a protector that intercepts and counters all enemy attacks every other round. His powers support the team by increasing damage dealt and reducing accuracy of the opponent. The new uniform is a purely offensive character that can adapt to neutralize almost any enemy and can inflict some of the most devastating debuffs in the game. The following guide will teach you everything you need to know about using Captain Steve Rogers in Marvel: Avengers Alliance.
Purchasing – This uniform can only be purchased if you already own Captain America. Both the tactician and scrapper versions cost 60 command points. Both are good deals, though the latter is particularly great if you are farming mission 2 of chapter 12 of season 1 for command points.
ISOs – Like all other variant uniforms, this one has a separate ISO slots from the original. Because the two variants play so differently, you will want a very different ISO allotment for this costume. For the original costume, defense, evasion, and health were incredibly useful. Evasion is still handy for this costume, but attack and accuracy are much more important. You will either want a balanced build or a slightly offensive build, but a defensive build will serve you poorly.
Passive Abilities – Captain Steve Rogers keeps the passive abilities of the original character and adds three new ones. He only has one of these abilities at a time, but you can switch freely between them as a quick action once he reaches second level. Each of the passive abilities applies to the entire team and also changes the status effects applied by his three attacks. The starting passive is Ranged Awareness, which makes increases evasion against ranged attacks. The second passive is Offensive Operations which makes your characters counter attack when attacked with a melee attack. The final passive is Counterintelligence which causes your character to perform a pre-emptive counter attack when an enemy uses a buff or debuff action. This hero becomes devastating if you know the types of attacks your opponent uses and pick your stance accordingly.
Ranged Awareness – In this stance, Shield Bash applies impaired, Leading Strike applies flanked, and Shield Throw applies lock-on. This is pretty much the weakest stance, but one that you may often stay in due to the ability to affect opponents with flanked. Granting follow up attacks with Leading Strike to non-scrappers can potentially create devastating combos, especially with heroes that build up by attacking, like Thor, Hulk, or Black Panther. The other two powers are occasionally useful, but you will usually want to be in a different stance when using them.
Offensive Operations – You will probably spend a lot of time in this stance simply for the benefit of countering melee attacks. It is also your highest damage dealing stance, by a far margin, against multiple enemies. While using Offensive Operations, Shield Bash applies neutralized, Leading Strike applies fumbling, and Shield Throw applies wide open. The last power is critical to maximizing damage. Lead off with it and every enemy will take increased damage from the counter attacks of this hero and your agent for sure, as well as you other hero if that character counters with a melee attack. Leading Strike is disappointing in this stance unless there is an enemy that uses ranged attacks because your heroes are already countering attacks. Neutralized, on the other hand, from Shield Bash, is quite excellent and effectively disables bruisers even if you are using the scrapper version of this uniform.
Counterintelligence – This stance is what you should use against any support enemies. In addition to the pre-emptive counterattacks you use, Shield Bash applies depower, Leading Strike applies generalized, and Shield Throw applies exhaustion. A pre-emptive counter against a debuff ability that hits will actually prevent the negative status effect completely. The other two attacks are equally good at disabling dangerous enemies and this is easily the best stance in most PvP battles. The major downside of this stance is that it does nothing to increase damage and you will probably want to use an attack in one of the other two stances before entering this one, just to boost damage output.
Strategy – Your strategy is slightly different depending on whether you own the scrapper variant or the tactician variant. For the tactician variant, you will tend to want to apply a useful status effect from one stance against a blaster and then switch to different stance that has a passive you want for the duration of the round before making your second attack. Tacticians are much better at using the Counterintelligence stance than scrappers. If you have the scrapper stance, you will generally want to enter one stance and stay in it. None of the status effects that you apply can stack and the only particularly useful combination of Leading Strike and Shield Bash is the one found in the Ranged Awareness stance. Obviously you should switch when necessary, but each of the stances are designed to be effective internally and since most of the status effects only last one round, you need to stay in a stance to keep the synergies active.
Teammates – The normal version of this character protects weaker allies that pack a punch. That won’t work with this uniform. You want heroes who can take a hit and preferably provide a little team buffing. Thor is a particularly good team up because he can strengthen all allies and flanked or counter attacks will allow him to gain two Might of Mjolnir stacks in a single round. If you have Mighty Thor, you can potentially get all three stacks in a single round with a little planning. Hulk can’t buff the team, but similarly benefits. Omega Sentinel can’t benefit as well from flanked, but is particularly good at taking advantage of counter attacks, as is any character with basic attacks that apply nasty status debuffs or area basic attacks. Avoid heroes who naturally counterattack or follow-up, since they won’t benefit much from this team up. Also, in general, newer heroes don’t pair up as well as older heroes, because they tend to apply the same status effects, all of which don’t stack.
PvP – Captain Steve Rogers, in his tactician uniform, is an excellent choice in PvP. As noted previously, you will need more resilient heroes supporting him than normal, and preferably some healing or buffing, but he should cover your offense or debuffing, depending which is needed in any given battle. Unfortunately, this flexibility means he isn’t particularly good for defensive PvP teams. But, on offensive teams, you will want to take advantage of his Counterintelligence stance at almost all times. A pre-emptive depower can cripple opponents like Horseman of Pestilence, Rescue, and most agent builds. If you run into a team built around melee bruisers, like Thor, Hulk, or Juggernaut, just switch to Offensive Operations and you should destroy it. Quicksilver is one of the few thorns you will run into, but the impaired debuff from Shield Bash in the Ranged Awareness stance will pretty much dull his bite. In fact, if you own this uniform you essentially have two of the best PvP characters in all of Marvel: Avengers Alliance, using this variant on offense and the original for defense.