Every single character, whether hero, villain, or agent, has the same six base stats in the Facebook game Marvel: Avengers Alliance. Combined with the character’s powers, or equipment in the case of the agent, these stats dictate how effective the character is in battle. Base stats can be augmented with ISO-8 and increase with the level of your agent or villain, depending on whether the character is a hero, villain, or agent. The following guide to base stats in Marvel: Avengers Alliance will reveal everything you need to know about base stats and how they affect your game play.
Health – Health is a stat that is important to every character. Every character has both a maximum health value and a current health value. The two values are equal at the start of a battle. Whenever a character takes damage, the current health value decreases by the value of the damage dealt. If the health value ever is reduced to 0 or less, the character is defeated. A defeated character can be immediately resurrected by any resurrection effects on the team, but if that doesn’t happen, the character is removed from the battle permanently. This is the reason that health is so important. Once a character runs out of health, the character is usually gone from the battle from good. This can be especially bad if you lose a hero in an early wave of a multi-wave battle. In general, you want this value to be as high as possible on all heroes and it is a good idea to have a little healing available on every team.
Stamina – Technically every character has stamina, but PvE enemies ignore this stat, either because enemy powers don’t use stamina or because the game simply ignores the cost of those powers. For heroes and your agent, though, stamina is important. Like health it has a maximum and current value and the current value is decreased by a set amount whenever a character uses a power. Unlike health, there is a built in way for every character to restore stamina: recharging. Most heroes have enough stamina to use between four to five powers during a battle, which is plenty for the average battle. You only need to worry about conserving, increasing, or restoring stamina on heroes that take multiple actions, like tacticians, or heroes with very expensive powers. Some heroes, like Emma Frost, even have powers that can restore stamina.
Attack – The attack stat controls the damage that powers deal. Every power deals damage in a range that is based on the attack stat. For example, a power might deal damage in a range of 80% to 100% of the attack stat. This means that powers that deal low damage get a much worse benefit from increasing attack than powers that deal high damage. It also means that if you increase attack by 25%, you increase the damage of all powers of that character by 25% and reverse is true when you decrease the attack stat of an enemy. For this reason, strengthened and weakened are two of the most powerful status effects in the game.
Accuracy – Accuracy has two benefits. Accuracy affects the chance that an attack will hit the target and it affects the chance that an attack will score a critical hit. The final hit chance of an attack power is based on both the accuracy of the character using the power and the evasion of the target, as well as any hidden modifiers the power has. Accuracy tends to be a meaningless stat on some characters. Characters that spend most of a battle using protection abilities, like Red Hulk, don’t need to worry much about accuracy. Also, characters that use attacks with multiple hits, like Deadpool, also don’t need to worry too much about accuracy. Each hit makes an accuracy check and you only need one hit to land for any status effects to activate. This stat is primarily important to characters that use single target attacks that only have one hit.
Defense – Defense is used to mitigate damage. The exact mitigation is complicated, but if the attack value of an attacker and the defense value of a defender are identical, then the attack deals the normal damage indicated in the tool tip for it. When defense is higher than attack, damage is lessened and when it is lowered, damage is increased. Decreasing the defense of an enemy is roughly as effective as increasing the attack of an ally for dealing increased damage. Because defense only prevents damage, health is actually optimal to defense when you have an option to increase one or the other. But, when both are increased, roughly in parallel, the benefit is higher than increasing either one individually.
Evasion – Similar to health, evasion is one of the most important base stats in the game. Defense can mitigate the damage of an attack, but evasion can completely prevent an attack from dealing damage or status effects. Evasion counters accuracy in a similar way that defense counters attack. Evasion lowers the hit chance of an enemy attack and decreases the chance of critical hit. Evasion can be completely ignored by effects like targeted, which is important to remember when enemies have high evasion. Additionally, evasion is separate from avoidance effects. If a character has a high evasion and an avoidance effect, these are both separately checked to see whether the character is hit by an attack. Evasion is least effective against attacks that have multiple hits.