In April of 2014, the Facebook game Marvel: Avengers Alliance turned two years old. A lot has changed for the popular online game during those two years. Hundreds of new pieces of equipment and dozens of new heroes have completely changed the landscape of the game. In PvP, new heroes have risen to the top while others have fallen to obscurity. For example, She-Hulk, once thought to be unbeatable, is now just a distant memory, while Cyclops shines in a new role of prominence. It can be hard to keep track of the constantly evolving metagame to figure out what teams are actually competitive. Here are some of the best offensive PvP teams in Marvel: Avengers Alliance in 2014.
Satana (Lockbox), Horseman of War (135 + 60 CP) – One of the more popular defensive characters in PvP is Horseman of Pestilence, often teamed up with either Horseman of Famine or Satana. The challenge when fighting him is that you can’t remove debuffs, except in very limited circumstances and that all debuffs on his team are transferred to your team when he attacks. You can try to fight this or just simply embrace it. This team does the latter. Satana will put debuffs on your team that will actually increase stats and Horseman of War will give you increased damage when you are attacked. Her Made for Walking attack also has paragon exploiter. Equip your agent with the Shepherd’s Staff, an item that lets him protect allies, a good weapon, and any other item you want except for a scroll and you have a team that will destroy Horseman of Pestilence. Even when Pestilence isn’t around, you should be competitive against most common defensive teams.
Volstagg (90 CP), Hogun (135 CP), Fandral (90 C) – You’ll can’t actually have three heroes on your team, so you will have to choose two. Volstagg is a protector, Hogun is pure offense, and Fandral is debuffs enemies. Whichever one you leave out, your agent should cover the missing role. The most important thing for combo is that your agent is equipped with the Asgardian Tankard. With this item, you can activate all class benefits for all of your team. Additionally, each of your characters has a power or piece of equipment that can remove all debuffs from your team and heal your team. That is a massive advantage in PvP. If you are unsure which of the heroes to use, Fandral is probably the most important. His ability to apply depower to enemies is nearly unparalleled in Marvel: Avengers Alliance and he is also a perfect foil against the very common War Machine. Also, this particular team pretty much destroys any Dr. Doom team you run across, a team that has become rather common.
Ares (90 CP), Tactician Grey Suit Black Widow (45 CP) – This is your general purpose anti-buff team. Ares can remove all buffs from an opposing team every three rounds and Black Widow can remove them from a single opponent every round. The main threats that this team counters are Grey Hulk and Rescue, both common and frustrating opponents in PvP. Ares is also handy if you face any foes that regenerate or resurrect. Sabretooth, Wolverine, Horseman of War, and Nico Minoru are all rather common in PvP and Modern Warfare can really pull them down a notch. You don’t have any talents that remove debuffs from your team, so equip your agent with at least one scroll, two if you have that many. Fights won’t be quick, but your ability to control the pace should give you the edge.
Original War Machine (48 CP + 63 CP), Havok (Special Operation or 200 CP) – This team is a pure offensive team. The goal, simple enough, is to win in the first round, second at the latest. It has some deficiencies, not the least of which is that Havok, as a blaster, is very susceptible to Grey Hulk, Rescue, and Cyclops, all of whom are common on defensive teams. If you want to spend 11 more CP, you can use the infiltrator version of War Machine, which will partially counter that weakness. As for your agent, make sure to equip with Girl’s Best Friend and Warbringer Axe if you have those items. Also a protector item can help assure that your two heavy hitters manage to get off their opening salvos.
Cyclops (15 CP), Dr. Strange (23 CP) – This isn’t the best team by far, but it is one of the best teams you can put together for a relatively low CP cost. Cyclops can’t grant combat awareness to your entire team and put flanking on enemies. Dr. Strange can heal, put dark void on the enemies, and recovers stamina. Give your agent a powerful offensive weapon and an item that grants attack or damage bonuses to your team and you should be competitive in any battle. You will lose more often than with the previous teams, but this is a good starting team until you have built up the CP necessary to buy the advanced heroes.